Maemo application cleanup and final merge
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@@ -14,6 +14,15 @@
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#include "../include/JRenderer.h"
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#include "../include/JGameLauncher.h"
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#if (defined Q_WS_MAEMO_5)
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// For screen on/off events support
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#include <mce/dbus-names.h>
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#include <mce/mode-names.h>
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#include <QDBusConnection>
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#include <QDBusMessage>
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#include <QDBusInterface>
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#endif //Q_WS_MAEMO_5
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#ifdef QT_WIDGET
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class WagicCore : public QGLWidget
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#else
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@@ -100,6 +109,12 @@ public slots:
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void start(int);
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#endif
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#ifdef Q_WS_MAEMO_5
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public slots:
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void displayStateChanged(const QDBusMessage &message);
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#endif //Q_WS_MAEMO_5
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signals:
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void activeChanged();
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@@ -131,6 +146,11 @@ private:
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qint64 mLastFingerDownTime;
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#endif //Q_WS_MAEMO_5
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#endif //QT_WIDGET
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#ifdef Q_WS_MAEMO_5
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QDBusConnection dBusConnection;
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QDBusInterface* dBusInterface;
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#endif //Q_WS_MAEMO_5
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};
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#ifndef QT_WIDGET
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QML_DECLARE_TYPE(WagicCore)
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@@ -41,6 +41,9 @@ QElapsedTimer WagicCore::g_startTimer;
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WagicCore::WagicCore(super *parent) :
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super(parent), m_engine(0), m_app(0), m_launcher(0), m_active(false)
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#ifdef Q_WS_MAEMO_5
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, dBusConnection(QDBusConnection::systemBus()), dBusInterface(0)
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#endif //Q_WS_MAEMO_5
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{
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#ifdef QT_WIDGET
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#if (defined Q_WS_MAEMO_5)
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@@ -59,6 +62,14 @@ WagicCore::WagicCore(super *parent) :
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#endif //QT_WIDGET
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g_startTimer.restart();
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m_lastTickCount = g_startTimer.elapsed();
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#ifdef Q_WS_MAEMO_5
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dBusInterface = new QDBusInterface(MCE_SERVICE, MCE_REQUEST_PATH,
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MCE_REQUEST_IF, dBusConnection);
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// Handle screen state on / off
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dBusConnection.connect(MCE_SERVICE, MCE_SIGNAL_PATH, MCE_SIGNAL_IF, MCE_DISPLAY_SIG, this, SLOT(displayStateChanged(const QDBusMessage &)));
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#endif
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}
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void WagicCore::initApp()
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@@ -85,6 +96,9 @@ void WagicCore::initApp()
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WagicCore::~WagicCore()
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{
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if(dBusInterface)
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delete dBusInterface;
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if(m_launcher)
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{
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delete m_launcher;
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@@ -498,3 +512,18 @@ void WagicCore::start(int)
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}
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#endif //QT_WIDGET
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#ifdef Q_WS_MAEMO_5
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void WagicCore::displayStateChanged(const QDBusMessage &message)
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{
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QString state = message.arguments().at(0).toString();
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if (!state.isEmpty()) {
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if (state == MCE_DISPLAY_ON_STRING && isActiveWindow()) {
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setActive(true);
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}
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else if (state == MCE_DISPLAY_OFF_STRING) {
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setActive(false);
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}
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}
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}
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#endif
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