ActionElement.h: Replace defines, remove superfluous ";"

Defines do not follow scope rules, but enums do. Enum classes
even utilize strong type checking (but i am not sure about compiler
support for c++11 on all target platforms).
This commit is contained in:
Tobias Loose
2013-11-17 16:08:29 +01:00
parent c6dc51c7d3
commit 146872797b
3 changed files with 15 additions and 28 deletions
+2 -8
View File
@@ -8,7 +8,7 @@
ActionElement::ActionElement(int id) :
JGuiObject(id)
{
activeState = INACTIVE;
activity = Inactive;
modal = 0;
waitingForAnswer = 0;
currentPhase = MTG_PHASE_INVALID;
@@ -18,7 +18,7 @@ ActionElement::ActionElement(int id) :
ActionElement::ActionElement(const ActionElement& a): JGuiObject(a)
{
activeState = a.activeState;
activity = a.activity;
tc = a.tc ? a.tc->clone() : NULL;
currentPhase = a.currentPhase;
newPhase = a.newPhase;
@@ -31,12 +31,6 @@ ActionElement::~ActionElement()
SAFE_DELETE(tc);
}
int ActionElement::getActivity()
{
return activeState;
}
int ActionElement::isReactingToTargetClick(Targetable * object)
{
if (MTGCardInstance * cObject = dynamic_cast<MTGCardInstance *>(object))
+4 -4
View File
@@ -17,7 +17,7 @@ void MTGGamePhase::Update(float)
int newState = observer->getCurrentGamePhase();
if (newState != currentState)
{
activeState = ACTIVE;
activity = Active;
animation = 4;
currentState = newState;
}
@@ -28,18 +28,18 @@ void MTGGamePhase::Update(float)
}
else
{
activeState = INACTIVE;
activity = Inactive;
animation = 0;
}
}
bool MTGGamePhase::NextGamePhase()
{
if (activeState == INACTIVE)
if (activity == Inactive)
{
if (observer->currentActionPlayer == observer->currentlyActing())
{
activeState = ACTIVE;
activity = Active;
observer->userRequestNextGamePhase();
return true;
}