fixed bug causing AI never play a card there are one or more cards in graveyard or other zones, fixed and improved removemana ability, fixed/added primitives.
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@@ -7133,8 +7133,8 @@ class AARemoveMana: public ActivatedAbilityTP
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public:
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ManaCost * mManaDesc;
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bool mRemoveAll;
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AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string ManaDesc, int who = TargetChooser::UNSET);
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bool forceclean;
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AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string ManaDesc, int who = TargetChooser::UNSET, bool forceclean = false);
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int resolve();
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const string getMenuText();
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AARemoveMana * clone() const;
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