fixed bug causing AI never play a card there are one or more cards in graveyard or other zones, fixed and improved removemana ability, fixed/added primitives.

This commit is contained in:
Vittorio Alfieri
2020-12-30 17:52:06 +01:00
parent 1f98173197
commit 1444ed6b7c
6 changed files with 330 additions and 198 deletions
+2 -2
View File
@@ -7133,8 +7133,8 @@ class AARemoveMana: public ActivatedAbilityTP
public:
ManaCost * mManaDesc;
bool mRemoveAll;
AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string ManaDesc, int who = TargetChooser::UNSET);
bool forceclean;
AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string ManaDesc, int who = TargetChooser::UNSET, bool forceclean = false);
int resolve();
const string getMenuText();
AARemoveMana * clone() const;