momir indicator (non PSP)

green + can play a land, red + means you already played a land/ or cant
play a land anymore. also some minor fix
This commit is contained in:
Anthony Calosa
2017-02-28 17:32:01 +08:00
parent 5a3493c0c9
commit 1430cfd6b4
4 changed files with 32 additions and 4 deletions

View File

@@ -132620,7 +132620,7 @@ type=Instant
[card]
name=Welkin Guide
abilities=flying
auto=target(creature) 2/2 ueot && flying ueot
auto=choice target(creature) 2/2 ueot && flying ueot
text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
mana={4}{W}
type=Creature

View File

@@ -491,7 +491,7 @@ void CardGui::Render()
renderer->DrawRect(actX - 10 * actZ, actY - (1 * actZ), 6.f,6.f,ARGB(180,10,10,10));
}
}
if(!alternate && buff != "" && game->gameType() == GAME_TYPE_CLASSIC)//it seems that other game modes makes cards as tokens!!! hmmm...
if(!alternate && buff != "" && game && game->gameType() == GAME_TYPE_CLASSIC)//it seems that other game modes makes cards as tokens!!! hmmm...
{
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
@@ -501,7 +501,30 @@ void CardGui::Render()
mFont->DrawString(buffer, actX - 10 * actZ, actY - (18.3f * actZ));
mFont->SetScale(1);
}
#if !defined (PSP)
if(game && game->gameType() == GAME_TYPE_MOMIR)
{
if(game->isInHand(card) && !card->controller()->isAI())
{
if ((game->currentPlayer != card->controller()) || (card->controller()->game->playRestrictions->canPutIntoZone(card, card->controller()->game->inPlay) == PlayRestriction::CANT_PLAY))
{
mFont->SetScale(0.4f);
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,0,0));
mFont->SetScale(actZ);
mFont->DrawString("+", actX - 12 * actZ, actY - (18.8f * actZ));
mFont->SetScale(1);
}
else
{
mFont->SetScale(0.4f);
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),0,255,0));
mFont->SetScale(actZ);
mFont->DrawString("+", actX - 12 * actZ, actY - (18.8f * actZ));
mFont->SetScale(1);
}
}
}
#endif
if (card->counters->mCount > 0)
{
unsigned c = -1;

View File

@@ -712,6 +712,8 @@ void GameObserver::gameStateBasedEffects()
for (int j = zone->nb_cards - 1; j >= 0; j--)
{
MTGCardInstance * card = zone->cards[j];
//lastcontroller zone update
card->lastController = players[i];
card->entersBattlefield = 0;
card->LKIpower = card->power;
card->LKItoughness = card->toughness;

View File

@@ -338,7 +338,10 @@ void GuiPlay::Update(float dt)
{
battleField.Update(dt);
for (iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Update(dt);
{
if((*it))
(*it)->Update(dt);
}
}
int GuiPlay::receiveEventPlus(WEvent * e)