- Activated debug and orientation management in Android manifest
- Coded double-click and orientation change for Android - Clean up debug code badly introduced in opengl code in r3529 - updated Qt project to link against boost on linux
This commit is contained in:
@@ -23,15 +23,16 @@
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#define WAGIC_UPDATE_EVENT (SDL_USEREVENT + 1)
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#define WAGIC_UPDATE_EVENT (SDL_USEREVENT + 1)
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class SdlApp {
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class SdlApp {
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private:
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public: /* For easy interfacing with JGE static functions */
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bool Running;
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bool Running;
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SDL_Surface* Surf_Display;
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SDL_Surface* Surf_Display;
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SDL_Rect viewPort;
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SDL_Rect viewPort;
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Uint32 lastMouseUpTime;
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public:
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public:
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SdlApp() {
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SdlApp() {
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Surf_Display = NULL;
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Surf_Display = NULL;
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lastMouseUpTime = 0;
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Running = true;
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Running = true;
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};
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};
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@@ -60,6 +61,8 @@ class SdlApp {
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bool OnInit();
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bool OnInit();
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void OnResize(int width, int height) {
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void OnResize(int width, int height) {
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DebugTrace("OnResize Width " << width << " height " << height);
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if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
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if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
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{
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{
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viewPort.x = 0;
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viewPort.x = 0;
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@@ -86,8 +89,6 @@ class SdlApp {
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glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
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glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
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glLoadIdentity (); // Reset The Projection Matrix
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glLoadIdentity (); // Reset The Projection Matrix
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//gluOrtho2D(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f);
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#if (defined GL_VERSION_ES_CM_1_1)
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#if (defined GL_VERSION_ES_CM_1_1)
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glOrthof(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f, -1.0f, 1.0f);
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glOrthof(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f, -1.0f, 1.0f);
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#else
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#else
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@@ -101,13 +102,27 @@ class SdlApp {
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#endif
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#endif
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};
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};
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void OnKeyPressed(const SDL_KeyboardEvent& event);
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void OnKeyPressed(const SDL_KeyboardEvent& event);
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void OnMouseDoubleClicked(const SDL_MouseButtonEvent& event);
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void OnMouseClicked(const SDL_MouseButtonEvent& event);
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void OnMouseClicked(const SDL_MouseButtonEvent& event);
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void OnMouseMoved(const SDL_MouseMotionEvent& event);
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void OnMouseMoved(const SDL_MouseMotionEvent& event);
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void OnEvent(SDL_Event* Event) {
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void OnEvent(SDL_Event* Event) {
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if(Event->type < SDL_USEREVENT) DebugTrace("Received Event : " << Event->type);
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switch(Event->type){
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switch(Event->type){
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case SDL_QUIT:
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case SDL_QUIT:
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{
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Running = false;
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Running = false;
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break;
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break;
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}
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case SDL_WINDOWEVENT:
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{ /* On Android, this is triggered when the device orientation changed */
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#ifdef ANDROID
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SDL_Window* window = SDL_GetWindowFromID(Event->window.windowID);
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int h,w;
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SDL_GetWindowSize(window, &w, &h);
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OnResize(w, h);
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#endif
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break;
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}
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case SDL_VIDEORESIZE:
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case SDL_VIDEORESIZE:
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OnResize(Event->resize.w, Event->resize.h);
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OnResize(Event->resize.w, Event->resize.h);
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break;
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break;
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@@ -119,9 +134,19 @@ class SdlApp {
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OnMouseMoved(Event->motion);
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OnMouseMoved(Event->motion);
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break;
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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OnMouseClicked(Event->button);
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OnMouseClicked(Event->button);
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break;
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break;
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case SDL_MOUSEBUTTONUP:
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{
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Uint32 eventTime = SDL_GetTicks();
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if(eventTime - lastMouseUpTime <= 500) {
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OnMouseDoubleClicked(Event->button);
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} else {
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OnMouseClicked(Event->button);
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}
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lastMouseUpTime = eventTime;
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break;
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}
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case WAGIC_UPDATE_EVENT:
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case WAGIC_UPDATE_EVENT:
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OnUpdate();
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OnUpdate();
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break;
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break;
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@@ -162,8 +187,8 @@ static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[]
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{ SDLK_k, JGE_BTN_SEC },
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{ SDLK_k, JGE_BTN_SEC },
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{ SDLK_q, JGE_BTN_PREV },
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{ SDLK_q, JGE_BTN_PREV },
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{ SDLK_a, JGE_BTN_NEXT },
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{ SDLK_a, JGE_BTN_NEXT },
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// fullscreen management seems somehow broken in JGE, it works fine with Qt directly
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{ SDLK_f, JGE_BTN_FULLSCREEN },
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// { Qt::Key_F, JGE_BTN_FULLSCREEN },
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{ SDL_SCANCODE_AC_BACK, JGE_BTN_MENU },
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};
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};
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void JGECreateDefaultBindings()
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void JGECreateDefaultBindings()
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@@ -179,6 +204,7 @@ int JGEGetTime()
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bool JGEToggleFullscreen()
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bool JGEToggleFullscreen()
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{
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{
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SDL_WM_ToggleFullScreen(g_SdlApp->Surf_Display);
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return true;
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return true;
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}
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}
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@@ -265,6 +291,16 @@ void SdlApp::OnMouseMoved(const SDL_MouseMotionEvent& event)
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}
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}
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}
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}
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void SdlApp::OnMouseDoubleClicked(const SDL_MouseButtonEvent& event)
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{
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#if (defined ANDROID) || (defined IOS)
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if(event.button == SDL_BUTTON_LEFT) /* Left button */
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{
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g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
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}
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#endif
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}
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void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
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void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
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{
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{
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if(event.type == SDL_MOUSEBUTTONDOWN)
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if(event.type == SDL_MOUSEBUTTONDOWN)
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@@ -283,7 +319,9 @@ void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
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g_engine->LeftClicked(
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g_engine->LeftClicked(
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((event.x-viewPort.x)*SCREEN_WIDTH)/actualWidth,
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((event.x-viewPort.x)*SCREEN_WIDTH)/actualWidth,
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((event.y-viewPort.y)*SCREEN_HEIGHT)/actualHeight);
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((event.y-viewPort.y)*SCREEN_HEIGHT)/actualHeight);
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#if (!defined ANDROID) && (!defined IOS)
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g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
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g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
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#endif
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} else if(event.y < viewPort.y) {
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} else if(event.y < viewPort.y) {
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g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
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g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
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} else if(event.y > viewPort.y + viewPort.h) {
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} else if(event.y > viewPort.y + viewPort.h) {
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@@ -306,7 +344,9 @@ void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
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event.y <= viewPort.y + viewPort.h &&
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event.y <= viewPort.y + viewPort.h &&
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event.x >= viewPort.x &&
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event.x >= viewPort.x &&
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event.x <= viewPort.x + viewPort.w) {
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event.x <= viewPort.x + viewPort.w) {
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#if (!defined ANDROID) && (!defined IOS)
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g_engine->ReleaseKey(JGE_BTN_OK);
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g_engine->ReleaseKey(JGE_BTN_OK);
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#endif
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} else if(event.y < viewPort.y) {
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} else if(event.y < viewPort.y) {
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g_engine->ReleaseKey(JGE_BTN_MENU);
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g_engine->ReleaseKey(JGE_BTN_MENU);
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} else if(event.y > viewPort.y + viewPort.h) {
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} else if(event.y > viewPort.y + viewPort.h) {
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@@ -325,10 +365,23 @@ void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
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}
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}
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bool SdlApp::OnInit() {
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bool SdlApp::OnInit() {
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int window_w, window_h;
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if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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return false;
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return false;
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}
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}
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const SDL_VideoInfo *pVideoInfo = SDL_GetVideoInfo();
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DebugTrace("Video Display : h " << pVideoInfo->current_h << ", w " << pVideoInfo->current_w);
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#if (defined ANDROID) || (defined IOS)
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window_w = pVideoInfo->current_w;
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window_h = pVideoInfo->current_h;
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#else
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window_w = ACTUAL_SCREEN_WIDTH;
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window_h = ACTUAL_SCREEN_HEIGHT;
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#endif
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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@@ -343,10 +396,17 @@ bool SdlApp::OnInit() {
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SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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if((Surf_Display = SDL_SetVideoMode(ACTUAL_SCREEN_WIDTH, ACTUAL_SCREEN_HEIGHT, 32, /*SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER |*/ SDL_OPENGL | SDL_RESIZABLE)) == NULL) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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if((Surf_Display = SDL_SetVideoMode(window_w, window_h, 32,
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#ifdef ANDROID
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SDL_OPENGL | SDL_FULLSCREEN | SDL_WINDOW_BORDERLESS)) == NULL) {
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#else
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SDL_OPENGL | SDL_RESIZABLE | SDL_WINDOW_BORDERLESS)) == NULL) {
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#endif
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return false;
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return false;
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}
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}
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@@ -389,18 +449,17 @@ bool SdlApp::OnInit() {
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glEnable(GL_SCISSOR_TEST); // Enable Clipping
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glEnable(GL_SCISSOR_TEST); // Enable Clipping
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OnResize(ACTUAL_SCREEN_WIDTH, ACTUAL_SCREEN_HEIGHT);
|
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/* opengl needs to be fully initialized before starting the game */
|
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if (!InitGame())
|
if (!InitGame())
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{
|
{
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cerr << "Could not init the game\n";
|
cerr << "Could not init the game\n";
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return false;
|
return false;
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}
|
}
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|
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OnResize(window_w, window_h);
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JGECreateDefaultBindings();
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JGECreateDefaultBindings();
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|
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SDL_SetTimer(5, OnTimer);
|
SDL_SetTimer(30, OnTimer);
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|
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return true;
|
return true;
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};
|
};
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@@ -9,7 +9,7 @@
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//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
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#define GL_GLEXT_PROTOTYPES
|
#define GL_GLEXT_PROTOTYPES
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|
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#if (!defined IOS) && (!defined QT_CONFIG)
|
#if (!defined IOS)
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#ifdef WIN32
|
#ifdef WIN32
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#pragma warning(disable : 4786)
|
#pragma warning(disable : 4786)
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#pragma comment( lib, "giflib.lib" )
|
#pragma comment( lib, "giflib.lib" )
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@@ -42,18 +42,12 @@ extern "C" {
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#endif
|
#endif
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|
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#ifdef _DEBUG
|
#ifdef _DEBUG
|
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void checkGlError()
|
#define checkGlError() \
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{
|
|
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GLenum glError = glGetError();
|
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if(glError != 0)
|
|
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printf("%s : %u : GLerror is %u\n", __FUNCTION__, __LINE__, glError);
|
|
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}
|
|
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/*#define checkGlError() \
|
|
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{ \
|
{ \
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GLenum glError = glGetError(); \
|
GLenum glError = glGetError(); \
|
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if(glError != 0) \
|
if(glError != 0) \
|
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printf("%s : %u : GLerror is %u\n", __FUNCTION__, __LINE__, glError); \
|
printf("%s : %u : GLerror is %u\n", __FUNCTION__, __LINE__, glError); \
|
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}/*/
|
}
|
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#else
|
#else
|
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#define checkGlError() (void(0))
|
#define checkGlError() (void(0))
|
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#endif
|
#endif
|
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@@ -826,7 +820,7 @@ void JRenderer::BeginScene()
|
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esMatrixLoadIdentity(&theMvpMatrix);
|
esMatrixLoadIdentity(&theMvpMatrix);
|
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esOrtho(&theMvpMatrix, 0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f,-1.0f, 1.0f);
|
esOrtho(&theMvpMatrix, 0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f,-1.0f, 1.0f);
|
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#endif //(!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
|
#endif //(!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
|
||||||
#ifdef WIN32
|
#if (defined WIN32) || (defined ANDROID)
|
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float scaleH = mActualHeight/SCREEN_HEIGHT_F;
|
float scaleH = mActualHeight/SCREEN_HEIGHT_F;
|
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float scaleW = mActualWidth/SCREEN_WIDTH_F;
|
float scaleW = mActualWidth/SCREEN_WIDTH_F;
|
||||||
if (scaleH != 1.0f || scaleW != 1.0f)
|
if (scaleH != 1.0f || scaleW != 1.0f)
|
||||||
@@ -963,44 +957,37 @@ void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float x
|
|||||||
|
|
||||||
// Use the program object
|
// Use the program object
|
||||||
glUseProgram ( prog2 );
|
glUseProgram ( prog2 );
|
||||||
checkGlError();
|
|
||||||
|
|
||||||
// Load the vertex position
|
// Load the vertex position
|
||||||
glVertexAttribPointer ( prog2_positionLoc, 3, GL_FLOAT,
|
glVertexAttribPointer ( prog2_positionLoc, 3, GL_FLOAT,
|
||||||
GL_FALSE, 5 * sizeof(GLfloat), vVertices );
|
GL_FALSE, 5 * sizeof(GLfloat), vVertices );
|
||||||
checkGlError();
|
|
||||||
// Load the texture coordinate
|
// Load the texture coordinate
|
||||||
glVertexAttribPointer ( prog2_texCoordLoc, 2, GL_FLOAT,
|
glVertexAttribPointer ( prog2_texCoordLoc, 2, GL_FLOAT,
|
||||||
GL_FALSE, 5 * sizeof(GLfloat), &vVertices[3] );
|
GL_FALSE, 5 * sizeof(GLfloat), &vVertices[3] );
|
||||||
checkGlError();
|
|
||||||
// Load the colors
|
// Load the colors
|
||||||
glVertexAttribPointer ( prog2_colorLoc, 4, GL_UNSIGNED_BYTE,
|
glVertexAttribPointer ( prog2_colorLoc, 4, GL_UNSIGNED_BYTE,
|
||||||
GL_TRUE, 4 * sizeof(GLubyte), colorCoords );
|
GL_TRUE, 4 * sizeof(GLubyte), colorCoords );
|
||||||
checkGlError();
|
|
||||||
|
|
||||||
glEnableVertexAttribArray ( prog2_positionLoc );
|
glEnableVertexAttribArray ( prog2_positionLoc );
|
||||||
checkGlError();
|
|
||||||
glEnableVertexAttribArray ( prog2_texCoordLoc );
|
glEnableVertexAttribArray ( prog2_texCoordLoc );
|
||||||
checkGlError();
|
|
||||||
glEnableVertexAttribArray ( prog2_colorLoc );
|
glEnableVertexAttribArray ( prog2_colorLoc );
|
||||||
checkGlError();
|
|
||||||
|
|
||||||
// Load the MVP matrix
|
// Load the MVP matrix
|
||||||
glUniformMatrix4fv( prog2_mvpLoc, 1, GL_FALSE, (GLfloat*) &mvpMatrix.m[0][0] );
|
glUniformMatrix4fv( prog2_mvpLoc, 1, GL_FALSE, (GLfloat*) &mvpMatrix.m[0][0] );
|
||||||
checkGlError();
|
|
||||||
|
|
||||||
// Bind the texture
|
// Bind the texture
|
||||||
glActiveTexture ( GL_TEXTURE0 );
|
glActiveTexture ( GL_TEXTURE0 );
|
||||||
checkGlError();
|
|
||||||
glBindTexture ( GL_TEXTURE_2D, mCurrentTex );
|
glBindTexture ( GL_TEXTURE_2D, mCurrentTex );
|
||||||
checkGlError();
|
|
||||||
|
|
||||||
// Set the sampler texture unit to 0
|
// Set the sampler texture unit to 0
|
||||||
glUniform1i ( prog2_samplerLoc, 0 );
|
glUniform1i ( prog2_samplerLoc, 0 );
|
||||||
checkGlError();
|
|
||||||
|
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
||||||
checkGlError();
|
|
||||||
|
|
||||||
#else
|
#else
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
@@ -1273,7 +1260,7 @@ void JRenderer::FillRect(float x, float y, float width, float height, PIXEL_TYPE
|
|||||||
};
|
};
|
||||||
|
|
||||||
glVertexPointer(2,GL_FLOAT,0,vVertices);
|
glVertexPointer(2,GL_FLOAT,0,vVertices);
|
||||||
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors );
|
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors );
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
||||||
|
|
||||||
glDisableClientState(GL_COLOR_ARRAY);
|
glDisableClientState(GL_COLOR_ARRAY);
|
||||||
@@ -1635,7 +1622,7 @@ static int getNextPower2(int width)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#if (!defined IOS) && (!defined QT_CONFIG)
|
#if (!defined IOS)
|
||||||
static void jpg_null(j_decompress_ptr cinfo __attribute__((unused)))
|
static void jpg_null(j_decompress_ptr cinfo __attribute__((unused)))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,8 +3,9 @@
|
|||||||
package="org.libsdl.app"
|
package="org.libsdl.app"
|
||||||
android:versionCode="1"
|
android:versionCode="1"
|
||||||
android:versionName="1.0">
|
android:versionName="1.0">
|
||||||
<application android:label="@string/app_name" android:icon="@drawable/icon">
|
<application android:label="@string/app_name" android:icon="@drawable/icon" android:debuggable="true">
|
||||||
<activity android:name="SDLActivity"
|
<activity android:name="SDLActivity"
|
||||||
|
android:configChanges="orientation"
|
||||||
android:label="@string/app_name">
|
android:label="@string/app_name">
|
||||||
<intent-filter>
|
<intent-filter>
|
||||||
<action android:name="android.intent.action.MAIN" />
|
<action android:name="android.intent.action.MAIN" />
|
||||||
@@ -12,4 +13,5 @@
|
|||||||
</intent-filter>
|
</intent-filter>
|
||||||
</activity>
|
</activity>
|
||||||
</application>
|
</application>
|
||||||
|
<uses-sdk android:minSdkVersion="4" />
|
||||||
</manifest>
|
</manifest>
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ OBJECTS_DIR = objs
|
|||||||
MOC_DIR = objs
|
MOC_DIR = objs
|
||||||
DESTDIR = bin
|
DESTDIR = bin
|
||||||
|
|
||||||
unix:LIBS += -ljpeg -lgif -lpng12
|
unix:LIBS += -ljpeg -lgif -lpng12 -lboost_thread-mt
|
||||||
windows:LIBS += -L../../JGE/Dependencies/lib -llibjpeg-static-mt-debug -lgiflib -llibpng -lfmodvc
|
windows:LIBS += -L../../JGE/Dependencies/lib -llibjpeg-static-mt-debug -lgiflib -llibpng -lfmodvc
|
||||||
macx|unix:LIBS += -lz
|
macx|unix:LIBS += -lz
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user