Erwan
- bug fix in JGE++ audio (improve HBL compatibility) - Added new rewards in story mode: random card, card (either by "name" or id), specific set - Story mode: added possibility to choose music, and bg for duel. -- See "01. Where it all begins" for examples of new features
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@@ -44,7 +44,10 @@ public:
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void compute(Player * _p1, Player * _p2, GameApp * _app);
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void Render();
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static int unlockRandomSet(bool force = false);
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static int unlockSetByName(string name);
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static int addCreditBonus(int value);
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static int addCardToCollection(int cardId, MTGDeck * collection);
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static int addCardToCollection(int cardId);
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};
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#endif
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@@ -87,6 +87,7 @@ class GameApp: public JApp
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static int HasMusic;
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static string systemError;
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static JMusic* music;
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static void playMusic(string filename, bool loop = true);
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static MTGAllCards * collection;
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static int players[2];
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@@ -49,6 +49,7 @@ class GameObserver{
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Player * gameOver;
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Player * players[2]; //created outside
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time_t startedAt;
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Rules * mRules;
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TargetChooser * getCurrentTargetChooser();
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void stackObjectClicked(Interruptible * action);
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@@ -60,7 +60,10 @@ public:
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PARSE_PLAYER2,
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PARSE_PLAYERS
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};
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Rules(string filename);
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string bg;
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Rules(string filename, string bg = "");
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int load(string filename);
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int gamemode;
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void initPlayers();
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@@ -71,6 +74,7 @@ public:
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RulesState initState;
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static int getMTGId(string name);
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static MTGCardInstance * getCardByMTGId(int mtgid);
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};
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#endif
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@@ -8,6 +8,7 @@ using namespace std;
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#include "../../../JGE/src/tinyxml/tinyxml.h"
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#include <JGui.h>
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class GameObserver;
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class MTGDeck;
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#define CAMPAIGNS_FOLDER "Res/campaigns/"
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@@ -49,7 +50,8 @@ class StoryReward:public StoryText {
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public:
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enum {
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STORY_REWARD_CREDITS,
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STORY_REWARD_SET
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STORY_REWARD_SET,
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STORY_REWARD_CARD,
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};
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int rewardDone;
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@@ -62,6 +64,7 @@ public:
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static bool rewardSoundPlayed;
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static bool rewardsEnabled;
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static MTGDeck * collection;
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};
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class StoryChoice:public StoryText {
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@@ -85,18 +88,21 @@ public:
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class StoryFlow;
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class StoryPage {
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protected:
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string safeAttribute(TiXmlElement* element, string attribute);
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public:
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StoryFlow * mParent;
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string musicFile;
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StoryPage(StoryFlow * mParent);
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virtual void Update(float dt)=0;
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virtual void Render()=0;
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virtual ~StoryPage(){};
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int loadElement(TiXmlElement* element);
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};
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class StoryDialog:public StoryPage, public JGuiListener,public JGuiController {
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private:
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vector<StoryDialogElement *>graphics;
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string safeAttribute(TiXmlElement* element, string attribute);
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void RenderElement(StoryDialogElement * elmt);
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public:
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StoryDialog(TiXmlElement* el,StoryFlow * mParent);
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@@ -115,6 +121,7 @@ class StoryDuel:public StoryPage {
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public:
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string pageId;
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string onWin, onLose;
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string bg; //background file
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GameObserver * game;
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Rules * rules;
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StoryDuel(TiXmlElement* el,StoryFlow * mParent);
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