- bug fix in JGE++ audio (improve HBL compatibility)
- Added new rewards in story mode: random card, card (either by "name" or id), specific set
- Story mode: added possibility to choose music, and bg for duel.
-- See "01. Where it all begins" for examples of new features
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-07-19 13:44:26 +00:00
parent acf06d0181
commit 1332842025
22 changed files with 205 additions and 63 deletions
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@@ -2,6 +2,7 @@
<page id="start">
<type>dialog</type>
<music>_sfx/siege.mp3</music>
<title>Welcome young adventurer...</title>
<img>_gfx/shopkeeper.jpg</img>
<text>So you want to become a sorcerer?</text>
@@ -15,6 +16,7 @@
<page id="tap_mana_intro">
<type>dialog</type>
<title>Tapping lands for mana</title>
<reward type="unlockset" value="RV">I unlocked ${SET} for you</reward>
<text>In your quests you will have to fight against other wizards.</text>
<text>You will only have your brain and your spells to help you.</text>
<text>The basic Energy to cast your spells in Wagic is called mana.</text>
@@ -26,6 +28,7 @@
<page id="tap_mana">
<type>duel</type>
<bg>_gfx/back_green.jpg</bg>
<onwin>tap_mana_ok</onwin>
<onlose>tap_mana_try_again</onlose>
</page>
@@ -41,8 +44,10 @@
<page id="tap_mana_ok">
<type>dialog</type>
<music>none</music>
<title>Well done...now let's cast a spell</title>
<text>That was too easy for you!</text>
<reward type="card" value="Forest (10E)">As a reward, I give you a ${CARD}</reward>
<text>Now let's see if you can cast a spell...</text>
<text>Spells have a cost represented by mana symbols on the top right corner</text>
<text>of the card. For example, 2 white mana icons on the top right of the card</text>
@@ -169,6 +174,7 @@
<type>dialog</type>
<title>Great!</title>
<text>You now understand the basics of the combat phase</text>
<reward type="unlockset" value="RV">I unlocked ${SET} for you</reward>
<answer goto="first_duel_1">Continue</answer>
</page>
+15 -2
View File
@@ -3,6 +3,9 @@ Documentation for the Basic campaign system in Wagic
Each subfolder that contains a "story.xml" is considered as a "story". Stories appear in the menu and represent
a series of dialogs and duels.
*: 0 to n
?: 0 to 1
#################################
1.Structure of story.xml:
#################################
@@ -20,6 +23,7 @@ Elements of the page node
===========================================
type (dialog,duel,end)
music ? (path to a music file)
===========================================
@@ -30,6 +34,7 @@ title *
img *
text *
answer *
reward *
title, img, text, answer have the following common attributes:
x (optional - default 0)
@@ -53,14 +58,22 @@ answer specific attributes:
goto
id of a page to go to
reward attributes:
type
unlockset , card, credits
value
number of credits, or name/id of the card (random if undef), or name of the set (random if undef)
Additionally, the fowllowing variables can be used in the reward text : ${SET}, ${CARD}
===========================================
Additional Elmts of the "page" node if type == dialog
Additional Elmts of the "page" node if type == duel
===========================================
onwin
id of a page to go to if duel lost
onlose
id of a page to go to if duel won
bg
path to a background file