-fixed shop refresh method problem (would not save correctly)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-26 06:08:39 +00:00
parent ada385d358
commit 129334b93f
10 changed files with 41 additions and 22 deletions

View File

@@ -33,6 +33,7 @@ class DeckDataWrapper{
~DeckDataWrapper();
int Add(MTGCard * card, int quantity = 1);
int Add(MTGDeck * deck);
int Remove(MTGCard * card);
MTGCard * getNext(MTGCard * previous = NULL, int color = -1);
MTGCard * getPrevious(MTGCard * next = NULL, int color = -1);

View File

@@ -777,7 +777,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
{
MTGCard * card = cardIndex[2];
if (card){
int rnd = (rand() % 20);
int rnd = (rand() % 25);
playerdata->credits += price;
price = price - (rnd * price)/100;
pricelist->setPrice(card->getMTGId(),price*2);

View File

@@ -26,7 +26,6 @@ class ShopItem:public JGuiObject{
JQuad * thumb;
float mScale;
float mTargetScale;
DeckDataWrapper * mDDW;
public:
@@ -37,6 +36,7 @@ class ShopItem:public JGuiObject{
ShopItem(int id, JLBFont * font, int _cardid, int x, int y, bool hasFocus, MTGAllCards * collection, int _price, DeckDataWrapper * ddw);
ShopItem(int id, JLBFont * font, char* text, JQuad * _quad, JQuad * _thumb,int x, int y, bool hasFocus, int _price);
~ShopItem();
int updateCount(DeckDataWrapper * ddw);
virtual void Render();
virtual void Update(float dt);