Erwan
- Prevent TestSuite from crashing, by not showing big cards during the test suite - Updated font size in game, to be readable - WARNING!!! One test (brass man) not working anymore !!! High priority
This commit is contained in:
@@ -1,4 +1,4 @@
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########################
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/*########################
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#Generic engine features
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#Generic engine features
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########################
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########################
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generic/first_strike.txt
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generic/first_strike.txt
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@@ -17,7 +17,9 @@ animate_dead.txt
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animate_dead2.txt
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animate_dead2.txt
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ascendant_evincar.txt
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ascendant_evincar.txt
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ascendant_evincar2.txt
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ascendant_evincar2.txt
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*/
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brass_man.txt
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brass_man.txt
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/*
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castle.txt
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castle.txt
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circle_of_protection.txt
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circle_of_protection.txt
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control_magic.txt
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control_magic.txt
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@@ -58,3 +60,4 @@ volcanic_island.txt
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white_knight1.txt
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white_knight1.txt
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wrath_of_god.txt
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wrath_of_god.txt
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zombie_master.txt
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zombie_master.txt
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*/
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@@ -7,43 +7,8 @@ inplay:1099,1387,1388
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life:20
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life:20
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[DO]
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[DO]
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1099
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1099
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next
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eot
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#blockers
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eot
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next
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#combatdamage
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next
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#endofcombat
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next
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#main phase 2
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next
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#eot
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next
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#cleanup
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next
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#untap 2
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next
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#upkeep 2
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next
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#draw 2
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next
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#main 2
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next
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#combatbegin 2
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next
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#attackers 2
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next
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#blockers 2
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next
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#combatdamage 2
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next
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#endofcombat 2
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next
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#main phase II 2
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next
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#eot 2
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next
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#cleanup 1
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next
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#untap 1
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#untap 1
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next
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next
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#upkeep 1
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#upkeep 1
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@@ -2,7 +2,6 @@
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#define _LOGGER_H_
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#define _LOGGER_H_
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#ifdef DOLOG
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#ifdef DOLOG
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#define LOG(x) Logger::Log(x);
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#define LOG(x) Logger::Log(x);
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#else
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#else
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@@ -1,6 +1,8 @@
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#ifndef _MTGDEFINITION_H_
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#ifndef _MTGDEFINITION_H_
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#define _MTGDEFINITION_H_
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#define _MTGDEFINITION_H_
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#define DEFAULT_MAIN_FONT_SCALE 1.0
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class Constants
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class Constants
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{
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{
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public:
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public:
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@@ -22,7 +22,7 @@ void NextGamePhase::Render(){
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int nextPhase = (GameObserver::GetInstance()->getCurrentGamePhase() + 1) % Constants::MTG_PHASE_CLEANUP;
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int nextPhase = (GameObserver::GetInstance()->getCurrentGamePhase() + 1) % Constants::MTG_PHASE_CLEANUP;
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetBase(0);
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mFont->SetScale(0.75);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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char buffer[200];
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int playerId = 1;
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int playerId = 1;
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if (GameObserver::GetInstance()->currentActionPlayer == GameObserver::GetInstance()->players[1]) playerId = 2;
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if (GameObserver::GetInstance()->currentActionPlayer == GameObserver::GetInstance()->players[1]) playerId = 2;
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@@ -43,7 +43,7 @@ int StackAbility::resolve(){
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void StackAbility::Render(){
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void StackAbility::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetBase(0);
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mFont->SetScale(0.75);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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char buffer[200];
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sprintf(buffer, "%s", ability->getMenuText());
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sprintf(buffer, "%s", ability->getMenuText());
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mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
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mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
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@@ -104,7 +104,7 @@ int Spell::resolve(){
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void Spell::Render(){
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void Spell::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetBase(0);
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mFont->SetScale(0.75);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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char buffer[200];
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sprintf(buffer, "%s", source->getName());
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sprintf(buffer, "%s", source->getName());
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mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
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mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
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@@ -150,7 +150,7 @@ int PutInGraveyard::resolve(){
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void PutInGraveyard::Render(){
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void PutInGraveyard::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetBase(0);
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mFont->SetScale(0.75);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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if (!removeFromGame){
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if (!removeFromGame){
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mFont->DrawString("goes to graveyard", x + 20 , y, JGETEXT_LEFT);
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mFont->DrawString("goes to graveyard", x + 20 , y, JGETEXT_LEFT);
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}else{
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}else{
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@@ -182,7 +182,7 @@ int DrawAction::resolve(){
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void DrawAction::Render(){
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void DrawAction::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetBase(0);
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mFont->SetScale(0.75);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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char buffer[200];
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int playerId = 1;
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int playerId = 1;
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if (player == GameObserver::GetInstance()->players[1]) playerId = 2;
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if (player == GameObserver::GetInstance()->players[1]) playerId = 2;
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@@ -642,7 +642,7 @@ void ActionStack::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetBase(0);
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mFont->SetScale(0.75);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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JRenderer * renderer = JRenderer::GetInstance();
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JRenderer * renderer = JRenderer::GetInstance();
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@@ -688,7 +688,7 @@ void ActionStack::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetBase(0);
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mFont->SetScale(0.75);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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JRenderer * renderer = JRenderer::GetInstance();
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JRenderer * renderer = JRenderer::GetInstance();
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renderer->FillRect(x0 ,y0 , width ,height , ARGB(200,0,0,0));
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renderer->FillRect(x0 ,y0 , width ,height , ARGB(200,0,0,0));
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@@ -306,7 +306,7 @@ void CardGui::Render(){
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mFont->SetScale(1.0);
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mFont->SetScale(1.0);
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}
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}
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if (card->isACreature()){
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if (card->isACreature()){
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mFont->SetScale(0.75);
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mFont->SetScale(1.0);
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char buffer[200];
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char buffer[200];
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sprintf(buffer, "%i/%i",card->power,card->life);
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sprintf(buffer, "%i/%i",card->power,card->life);
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renderer->FillRect(x+2,y + mHeight - 12, 25 , 12 ,ARGB(128,0,0,0));
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renderer->FillRect(x+2,y + mHeight - 12, 25 , 12 ,ARGB(128,0,0,0));
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@@ -50,7 +50,7 @@ int Damage::resolve(){
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void Damage::Render(){
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void Damage::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetBase(0);
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mFont->SetScale(0.75);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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char buffer[200];
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sprintf(buffer, "Does %i damage to", damage);
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sprintf(buffer, "Does %i damage to", damage);
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mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
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mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
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@@ -188,24 +188,24 @@ void GameStateDuel::Update(float dt)
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break;
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break;
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case DUEL_STATE_CHOOSE_DECK1:
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case DUEL_STATE_CHOOSE_DECK1:
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if (mParent->players[0] == PLAYER_TYPE_HUMAN)
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if (mParent->players[0] == PLAYER_TYPE_HUMAN)
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deckmenu->Update(dt);
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deckmenu->Update(dt);
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#ifdef TESTSUITE
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#ifdef TESTSUITE
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else if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
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else if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
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if (testSuite && testSuite->loadNext()){
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if (testSuite && testSuite->loadNext()){
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loadTestSuitePlayers();
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loadTestSuitePlayers();
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mGamePhase = DUEL_STATE_PLAY;
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mGamePhase = DUEL_STATE_PLAY;
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testSuite->initGame();
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testSuite->initGame();
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char buf[4096];
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char buf[4096];
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sprintf(buf, "nb cards in player2's graveyard : %i\n",mPlayers[1]->game->graveyard->nb_cards);
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sprintf(buf, "nb cards in player2's graveyard : %i\n",mPlayers[1]->game->graveyard->nb_cards);
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LOG(buf);
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LOG(buf);
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}else{
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}else{
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mGamePhase = DUEL_STATE_END;
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mGamePhase = DUEL_STATE_END;
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}
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}
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}
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}
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#endif
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#endif
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else{
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else{
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loadPlayer(0);
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loadPlayer(0);
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mGamePhase = DUEL_STATE_CHOOSE_DECK2;
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mGamePhase = DUEL_STATE_CHOOSE_DECK2;
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}
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}
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break;
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break;
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case DUEL_STATE_CHOOSE_DECK1_TO_2:
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case DUEL_STATE_CHOOSE_DECK1_TO_2:
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@@ -337,6 +337,7 @@ void GameStateDuel::Update(float dt)
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void GameStateDuel::Render()
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void GameStateDuel::Render()
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{
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{
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//Erase
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//Erase
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LOG("Start Render\n");
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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if (game)
|
if (game)
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@@ -345,33 +346,33 @@ void GameStateDuel::Render()
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{
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{
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case DUEL_STATE_END:
|
case DUEL_STATE_END:
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{
|
{
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JRenderer::GetInstance()->ClearScreen(ARGB(200,0,0,0));
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JRenderer::GetInstance()->ClearScreen(ARGB(200,0,0,0));
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char buffer[50];
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char buffer[50];
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int p0life = mPlayers[0]->life;
|
int p0life = mPlayers[0]->life;
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if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
|
if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
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if (game->gameOver !=mPlayers[0]){
|
if (game->gameOver !=mPlayers[0]){
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sprintf (buffer, "Victory! Congratulations, You earn 500 credits");
|
sprintf (buffer, "Victory! Congratulations, You earn 500 credits");
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}else{
|
}else{
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sprintf (buffer, "You have been defeated");
|
sprintf (buffer, "You have been defeated");
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}
|
}
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}else{
|
}else{
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int winner = 2;
|
int winner = 2;
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if (game->gameOver !=mPlayers[0]){
|
if (game->gameOver !=mPlayers[0]){
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winner = 1;
|
winner = 1;
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}
|
}
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sprintf(buffer, "Player %i wins (%i)", winner, p0life );
|
sprintf(buffer, "Player %i wins (%i)", winner, p0life );
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}
|
}
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mFont->DrawString(buffer, 10, 150);
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mFont->DrawString(buffer, 10, 150);
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break;
|
break;
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}
|
}
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case DUEL_STATE_CHOOSE_DECK1:
|
case DUEL_STATE_CHOOSE_DECK1:
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case DUEL_STATE_CHOOSE_DECK1_TO_2:
|
case DUEL_STATE_CHOOSE_DECK1_TO_2:
|
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case DUEL_STATE_CHOOSE_DECK2:
|
case DUEL_STATE_CHOOSE_DECK2:
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case DUEL_STATE_CHOOSE_DECK2_TO_PLAY:
|
case DUEL_STATE_CHOOSE_DECK2_TO_PLAY:
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if (opponentMenu){
|
if (opponentMenu){
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opponentMenu->Render();
|
opponentMenu->Render();
|
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}else if (deckmenu){
|
}else if (deckmenu){
|
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deckmenu->Render();
|
deckmenu->Render();
|
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}
|
}
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break;
|
break;
|
||||||
case DUEL_STATE_ERROR_NO_DECK:
|
case DUEL_STATE_ERROR_NO_DECK:
|
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@@ -383,6 +384,7 @@ void GameStateDuel::Render()
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case DUEL_STATE_BACK_TO_MAIN_MENU:
|
case DUEL_STATE_BACK_TO_MAIN_MENU:
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menu->Render();
|
menu->Render();
|
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}
|
}
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|
LOG("End Render\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
||||||
|
|||||||
@@ -152,9 +152,6 @@ void MTGCard::setMTGId(int id){
|
|||||||
}else{
|
}else{
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sprintf(image_name, "%d.jpg", mtgid);
|
sprintf(image_name, "%d.jpg", mtgid);
|
||||||
}
|
}
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#ifdef WIN32
|
|
||||||
OutputDebugString(image_name);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int MTGCard::getMTGId(){
|
int MTGCard::getMTGId(){
|
||||||
|
|||||||
@@ -308,10 +308,12 @@ void MTGGuiPlay::RenderPhaseBar(){
|
|||||||
}else{
|
}else{
|
||||||
mFont->SetColor(ARGB(255,255,255,255));
|
mFont->SetColor(ARGB(255,255,255,255));
|
||||||
}
|
}
|
||||||
|
mFont->SetScale(1.0);
|
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mFont->DrawString(Constants::MTGPhaseNames[currentPhase], 375, 0);
|
mFont->DrawString(Constants::MTGPhaseNames[currentPhase], 375, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MTGGuiPlay::Render(){
|
void MTGGuiPlay::Render(){
|
||||||
|
LOG("Start MTGGuiPlay Render\n");
|
||||||
JRenderer * renderer = JRenderer::GetInstance();
|
JRenderer * renderer = JRenderer::GetInstance();
|
||||||
|
|
||||||
//alphaBg[1] = 255;
|
//alphaBg[1] = 255;
|
||||||
@@ -367,10 +369,13 @@ void MTGGuiPlay::Render(){
|
|||||||
|
|
||||||
if (mCount && mObjects[mCurr] != NULL){
|
if (mCount && mObjects[mCurr] != NULL){
|
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mObjects[mCurr]->Render();
|
mObjects[mCurr]->Render();
|
||||||
if (hasFocus && mCurr >= offset && showBigCards){
|
if (hasFocus && mCurr >= offset && showBigCards && !game->currentlyActing()->isAI() ){
|
||||||
((CardGui *)mObjects[mCurr])->RenderBig(-1,-1,showBigCards-1);
|
//For some reason RenderBig crashes when the testsuite is playing, so we add a "isAI()" test...which was supposed to be there at some point anyways...
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||||||
|
CardGui * cardg = ((CardGui *)mObjects[mCurr]);
|
||||||
|
cardg->RenderBig(-1,-1,showBigCards-1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
LOG("End MTGGuiPlay Render\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
MTGGuiPlay::~MTGGuiPlay(){
|
MTGGuiPlay::~MTGGuiPlay(){
|
||||||
|
|||||||
@@ -55,9 +55,6 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost){
|
|||||||
int colors[2];
|
int colors[2];
|
||||||
int values[2];
|
int values[2];
|
||||||
if (!intvalue && value.size() > 1){
|
if (!intvalue && value.size() > 1){
|
||||||
#if defined (WIN32) || defined (LINUX)
|
|
||||||
OutputDebugString("Hybrid Mana ???\n");
|
|
||||||
#endif
|
|
||||||
for (int i = 0; i < 2; i++){
|
for (int i = 0; i < 2; i++){
|
||||||
char c = value[i];
|
char c = value[i];
|
||||||
if (c >='0' && c <='9'){
|
if (c >='0' && c <='9'){
|
||||||
|
|||||||
@@ -46,8 +46,7 @@ void GuiAvatar::Render(){
|
|||||||
JRenderer * r = JRenderer::GetInstance();
|
JRenderer * r = JRenderer::GetInstance();
|
||||||
int life = player->life;
|
int life = player->life;
|
||||||
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
|
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
|
||||||
mFont->SetScale(0.75);
|
mFont->SetScale(1.0);
|
||||||
|
|
||||||
//Avatar
|
//Avatar
|
||||||
int lifeDiff = life - currentLife;
|
int lifeDiff = life - currentLife;
|
||||||
if (lifeDiff < 0 && currentLife >0 ){
|
if (lifeDiff < 0 && currentLife >0 ){
|
||||||
@@ -112,9 +111,9 @@ void GuiGameZone::Render(){
|
|||||||
}
|
}
|
||||||
//Number of cards
|
//Number of cards
|
||||||
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
|
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
|
||||||
|
mFont->SetScale(1.0);
|
||||||
char buffer[512];
|
char buffer[512];
|
||||||
sprintf(buffer,"%i", zone->nb_cards);
|
sprintf(buffer,"%i", zone->nb_cards);
|
||||||
mFont->SetScale(0.75);
|
|
||||||
mFont->SetColor(ARGB(128,0,0,0));
|
mFont->SetColor(ARGB(128,0,0,0));
|
||||||
mFont->DrawString(buffer, x+2, y+2);
|
mFont->DrawString(buffer, x+2, y+2);
|
||||||
mFont->SetColor(ARGB(255,255,255,255));
|
mFont->SetColor(ARGB(255,255,255,255));
|
||||||
|
|||||||
@@ -223,22 +223,27 @@ void TestSuite::initGame(){
|
|||||||
for (int j = 0; j < 4; j++){
|
for (int j = 0; j < 4; j++){
|
||||||
MTGGameZone * zone = playerZones[j];
|
MTGGameZone * zone = playerZones[j];
|
||||||
for (int k = 0; k < initState.playerData[i].zones[j].nbitems; k++){
|
for (int k = 0; k < initState.playerData[i].zones[j].nbitems; k++){
|
||||||
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
|
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
|
||||||
if (card && zone != p->game->library){
|
char buf[4096];
|
||||||
if (zone == p->game->inPlay){
|
sprintf(buf, "QUAD : %p\n", card->getQuad());
|
||||||
p->game->putInZone(card, p->game->library, p->game->hand);
|
OutputDebugString(buf);
|
||||||
Spell * spell = NEW Spell(card);
|
if (card && zone != p->game->library){
|
||||||
p->game->putInZone(card, p->game->hand, p->game->stack);
|
if (zone == p->game->inPlay){
|
||||||
spell->resolve();
|
p->game->putInZone(card, p->game->library, p->game->hand);
|
||||||
card->summoningSickness = 0;
|
Spell * spell = NEW Spell(card);
|
||||||
delete spell;
|
p->game->putInZone(card, p->game->hand, p->game->stack);
|
||||||
}else{
|
spell->resolve();
|
||||||
if (!p->game->library->hasCard(card)){
|
card->summoningSickness = 0;
|
||||||
LOG ("ERROR, CARD NOT FOUND IN LIBRARY\n");
|
delete spell;
|
||||||
}
|
}else{
|
||||||
p->game->putInZone(card,p->game->library,zone);
|
if (!p->game->library->hasCard(card)){
|
||||||
}
|
LOG ("ERROR, CARD NOT FOUND IN LIBRARY\n");
|
||||||
}
|
}
|
||||||
|
p->game->putInZone(card,p->game->library,zone);
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
if (!card) LOG ("ERROR, card is NULL\n");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -405,7 +410,7 @@ void TestSuite::cleanup(){
|
|||||||
}
|
}
|
||||||
|
|
||||||
void TestSuite::load(const char * _filename){
|
void TestSuite::load(const char * _filename){
|
||||||
char filename[50096];
|
char filename[4096];
|
||||||
sprintf(filename, RESPATH"/test/%s", _filename);
|
sprintf(filename, RESPATH"/test/%s", _filename);
|
||||||
std::ifstream file(filename);
|
std::ifstream file(filename);
|
||||||
std::string s;
|
std::string s;
|
||||||
|
|||||||
@@ -9,6 +9,11 @@ TexturesCache::TexturesCache(){
|
|||||||
for (int i=0; i<MAX_CACHE_OBJECTS;i++){
|
for (int i=0; i<MAX_CACHE_OBJECTS;i++){
|
||||||
cache[i] = NULL;
|
cache[i] = NULL;
|
||||||
}
|
}
|
||||||
|
#ifdef WIN32
|
||||||
|
char buf [4096];
|
||||||
|
sprintf(buf, " Init TextureCache : %p\n", this);
|
||||||
|
OutputDebugString(buf);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
TexturesCache::~TexturesCache(){
|
TexturesCache::~TexturesCache(){
|
||||||
|
|||||||
@@ -553,6 +553,10 @@
|
|||||||
RelativePath=".\include\CardGui.h"
|
RelativePath=".\include\CardGui.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\config.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath=".\include\ConstraintResolver.h"
|
RelativePath=".\include\ConstraintResolver.h"
|
||||||
>
|
>
|
||||||
@@ -573,10 +577,6 @@
|
|||||||
RelativePath=".\include\DamageResolverLayer.h"
|
RelativePath=".\include\DamageResolverLayer.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\include\debug.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\include\DeckDataWrapper.h"
|
RelativePath=".\include\DeckDataWrapper.h"
|
||||||
>
|
>
|
||||||
|
|||||||
Reference in New Issue
Block a user