- Prevent TestSuite from crashing, by not showing big cards during the test suite
- Updated font size in game, to be readable
- WARNING!!! One test (brass man) not working anymore !!! High priority
This commit is contained in:
wagic.the.homebrew
2009-01-17 01:46:11 +00:00
parent 731f925800
commit 1251ef0096
15 changed files with 93 additions and 114 deletions
+7 -2
View File
@@ -308,10 +308,12 @@ void MTGGuiPlay::RenderPhaseBar(){
}else{
mFont->SetColor(ARGB(255,255,255,255));
}
mFont->SetScale(1.0);
mFont->DrawString(Constants::MTGPhaseNames[currentPhase], 375, 0);
}
void MTGGuiPlay::Render(){
LOG("Start MTGGuiPlay Render\n");
JRenderer * renderer = JRenderer::GetInstance();
//alphaBg[1] = 255;
@@ -367,10 +369,13 @@ void MTGGuiPlay::Render(){
if (mCount && mObjects[mCurr] != NULL){
mObjects[mCurr]->Render();
if (hasFocus && mCurr >= offset && showBigCards){
((CardGui *)mObjects[mCurr])->RenderBig(-1,-1,showBigCards-1);
if (hasFocus && mCurr >= offset && showBigCards && !game->currentlyActing()->isAI() ){
//For some reason RenderBig crashes when the testsuite is playing, so we add a "isAI()" test...which was supposed to be there at some point anyways...
CardGui * cardg = ((CardGui *)mObjects[mCurr]);
cardg->RenderBig(-1,-1,showBigCards-1);
}
}
LOG("End MTGGuiPlay Render\n");
}
MTGGuiPlay::~MTGGuiPlay(){