- Prevent TestSuite from crashing, by not showing big cards during the test suite
- Updated font size in game, to be readable
- WARNING!!! One test (brass man) not working anymore !!! High priority
This commit is contained in:
wagic.the.homebrew
2009-01-17 01:46:11 +00:00
parent 731f925800
commit 1251ef0096
15 changed files with 93 additions and 114 deletions

View File

@@ -22,7 +22,7 @@ void NextGamePhase::Render(){
int nextPhase = (GameObserver::GetInstance()->getCurrentGamePhase() + 1) % Constants::MTG_PHASE_CLEANUP;
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
int playerId = 1;
if (GameObserver::GetInstance()->currentActionPlayer == GameObserver::GetInstance()->players[1]) playerId = 2;
@@ -43,7 +43,7 @@ int StackAbility::resolve(){
void StackAbility::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
sprintf(buffer, "%s", ability->getMenuText());
mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
@@ -104,7 +104,7 @@ int Spell::resolve(){
void Spell::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
sprintf(buffer, "%s", source->getName());
mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
@@ -150,7 +150,7 @@ int PutInGraveyard::resolve(){
void PutInGraveyard::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
if (!removeFromGame){
mFont->DrawString("goes to graveyard", x + 20 , y, JGETEXT_LEFT);
}else{
@@ -182,7 +182,7 @@ int DrawAction::resolve(){
void DrawAction::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
int playerId = 1;
if (player == GameObserver::GetInstance()->players[1]) playerId = 2;
@@ -642,7 +642,7 @@ void ActionStack::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
JRenderer * renderer = JRenderer::GetInstance();
@@ -688,7 +688,7 @@ void ActionStack::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
JRenderer * renderer = JRenderer::GetInstance();
renderer->FillRect(x0 ,y0 , width ,height , ARGB(200,0,0,0));