Let the deck view base class handle buttons
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@@ -141,30 +141,24 @@ MTGCard * GridDeckView::Click(int x, int y)
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return NULL;
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}
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bool GridDeckView::Button(Buttons button)
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void GridDeckView::changePosition(int offset)
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{
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switch(button)
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{
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case JGE_BTN_RIGHT:
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mScrollOffset.start(-1.0f, 0.3f);
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last_user_activity = 0;
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break;
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case JGE_BTN_LEFT:
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if(offset < 0){
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mScrollOffset.start( 1.0f, 0.3f);
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last_user_activity = 0;
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break;
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case JGE_BTN_UP:
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mSlide.start(2.0f, 0.3f);
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last_user_activity = 0;
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break;
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case JGE_BTN_DOWN:
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mSlide.start(-2.0f, 0.3f);
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last_user_activity = 0;
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break;
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default:
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return false;
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}else if(offset > 0){
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mScrollOffset.start(-1.0f, 0.3f);
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}
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return true;
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last_user_activity = 0;
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}
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void GridDeckView::changeFilter(int offset)
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{
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if(offset < 0){
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mSlide.start(-2.0f, 0.3f);
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}else if(offset > 0){
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mSlide.start(2.0f, 0.3f);
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}
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last_user_activity = 0;
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}
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MTGCard* GridDeckView::getActiveCard()
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