Let the deck view base class handle buttons
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@@ -1536,26 +1536,13 @@ void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
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{
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if(abs(inXVelocity) > 300)
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{
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//determine how many cards to move, the faster the velocity the more cards to move.
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// the display is setup so that there is a max of 2 cards to the left and 7 cards to the right
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// of the current card.
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//FIXME: this 500 is a bit arbitrary
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int numCards = (magnitude / 500) % 8;
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int offset = 0;
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if ( (numCards == 0) && magnitude) numCards = 7;
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if ( !flickRight)
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{
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if (numCards > 1)
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offset = 0;
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}
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else
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offset = 2 + numCards;
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//TODO: FIXME
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//mEngine->LeftClickedProcessed();
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//mEngine->LeftClicked(static_cast<int>(cardsCoordinates[offset].first), static_cast<int>(cardsCoordinates[offset].second));
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//mEngine->HoldKey_NoRepeat(JGE_BTN_OK);
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mView->changePosition(flickRight ? numCards : - numCards);
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}
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}
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else
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mEngine->HoldKey_NoRepeat(flickUp ? JGE_BTN_UP : JGE_BTN_DOWN);
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mView->changeFilter(flickUp ? 1 : -1);
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last_user_activity = 0;
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}
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