Let the deck view base class handle buttons
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@@ -39,8 +39,10 @@ public:
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virtual void Render() = 0;
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virtual MTGCard * Click(int x, int y) = 0;
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virtual bool Button(Buttons button) = 0;
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bool Button(Buttons button);
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virtual MTGCard *getActiveCard() = 0;
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virtual void changePosition(int offset) = 0;
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virtual void changeFilter(int offset) = 0;
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virtual void SetDeck(DeckDataWrapper *toShow);
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DeckDataWrapper *deck();
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