few things here,
first, tweaked some ai checks a bit. small changes. 2nd, i removed the following classes, APowerToughnessModifierUntilEndOfTurn APowerToughnessModifierUntilEOT ADragonWhelp i replaced these with soft coded support for dragon whelps "sideffects" of using a ability more then a certain number of times... syntax limit^the effect you want^the use it triggers on. replaced both powertoughnessueot classes with a class which falls more along the lines of how we handle ueot abilitys...PTInstant, creates the wrapper with the ability and adds it to the game, rather then that jumbled mess that was previous version. added support for "phaseaction[" phase words "my" and "opponent" so you can denote which players phases it will happen on. by default it automatically happens on both players turns when the phase matches. modified a few things in phaseaction class...which correct a memory leak which could be created if the source of the phaseaction is destroyed before the phase action resolved. rather then storing an ability which is left floating in memory if phaseaction is destroy...i took a much safer route of passing the string of the ability directly to the phaseaction class...and i build the ability right when it is being used instead. makes much more sense. angry mob is now fully supported. yay to removing nasty ugly workarounds!!!! and i mean UGLY. dragon whelp is now fully soft coded. added the 5 or six other cards which do similar effects.
This commit is contained in:
@@ -386,25 +386,32 @@ int AIAction::getEfficiency()
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break;
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}
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case MTGAbility::STANDARD_PUMP:
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{
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MTGCardInstance * _target = (MTGCardInstance *) (a->target);
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efficiency = 0;
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if (!target && !dynamic_cast<ALord*> (a))
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break;
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{
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MTGCardInstance * _target = (MTGCardInstance *) (a->target);
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efficiency = 0;
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if(!target && !dynamic_cast<ALord*> (a) && (((MTGCardInstance *)a->source)->hasSubtype(Subtypes::TYPE_AURA) || ((MTGCardInstance *)a->source)->hasSubtype(Subtypes::TYPE_EQUIPMENT)))
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{
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if(((MTGCardInstance *)a->source)->target)
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_target = ((MTGCardInstance *)a->source)->target;
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target = (MTGCardInstance *)a->source;
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}
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if (!target && !dynamic_cast<ALord*> (a))
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break;
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if(dynamic_cast<ALord*> (a) && !target)
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{
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target = a->source;
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target = a->source;
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}
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AbilityFactory af;
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int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY);
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//i do not set a starting eff. on this ability, this allows Ai to sometimes randomly do it as it normally does.
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if (g->getCurrentGamePhase() == Constants::MTG_PHASE_COMBATBLOCKERS)
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int currentPhase = g->getCurrentGamePhase();
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if ((currentPhase == Constants::MTG_PHASE_COMBATBLOCKERS) || (currentPhase == Constants::MTG_PHASE_COMBATATTACKERS))
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{
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if (suggestion == BAKA_EFFECT_GOOD && target->controller()->isAI())
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{
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if (suggestion == BAKA_EFFECT_GOOD && target->controller()->isAI())
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{
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if ((_target->defenser || _target->blockers.size()) && ((_target->power < _target->getNextOpponent()->toughness
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|| _target->toughness < _target->getNextOpponent()->power) || (_target->has(Constants::TRAMPLE))))
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|| _target->toughness < _target->getNextOpponent()->power) || (_target->has(Constants::TRAMPLE))))
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{
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//this pump is based on a start eff. of 20 multiplied by how good the creature is.
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efficiency = 20 * _target->DangerRanking();
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@@ -413,13 +420,14 @@ int AIAction::getEfficiency()
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{
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//this means im heading directly for the player, pump this creature as much as possible.
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efficiency = 100;
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if(_target->power > 50)
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efficiency -= _target->power;//we don't need to go overboard. better to not put all your eggs in a single basket.
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}
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}
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if (suggestion == BAKA_EFFECT_BAD && !target->controller()->isAI())
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{
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efficiency = 100;
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}
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}
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}
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if (suggestion == BAKA_EFFECT_BAD && !target->controller()->isAI())
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{
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efficiency = 100;
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}
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break;
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}
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@@ -736,7 +744,8 @@ int AIPlayer::selectAbility()
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int chance = 1;
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if (!forceBestAbilityUse)
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chance = 1 + WRand() % 100;
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if (action.getEfficiency() >= chance)
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int actionScore = action.getEfficiency();
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if (actionScore >= chance)
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{
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if (!clickstream.size())
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{
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@@ -1464,9 +1473,13 @@ int AIPlayerBaka::computeActions()
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switch (currentGamePhase)
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{
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case Constants::MTG_PHASE_COMBATBLOCKERS:
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chooseBlockers();
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break;
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{
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chooseBlockers();
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selectAbility();
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break;
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}
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default:
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selectAbility();
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break;
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}
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return 1;
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@@ -186,7 +186,10 @@ ostream& StackAbility::toString(ostream& out) const
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const string StackAbility::getDisplayName() const
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{
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std::ostringstream stream;
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if(ability->source)
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stream << "StackAbility. (Source: " << ability->source->getDisplayName() << ")";
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else
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stream << "StackAbility. (Source: " << ability->getMenuText() << ")";
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return stream.str();
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}
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@@ -5,8 +5,8 @@
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//Generic Activated Abilities
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GenericActivatedAbility::GenericActivatedAbility(string newName,int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap,
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string limit, int restrictions, MTGGameZone * dest) :
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ActivatedAbility(_id, card, _cost, restrictions, _tap,limit), NestedAbility(a), activeZone(dest),newName(newName)
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string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest) :
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ActivatedAbility(_id, card, _cost, restrictions, _tap,limit,sideEffects,usesBeforeSideEffects), NestedAbility(a), activeZone(dest),newName(newName)
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{
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counters = 0;
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target = ability->target;
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@@ -1089,14 +1089,14 @@ int AADynamic::resolve()
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activateStored();
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if(tosrc == false)
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{
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AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, (MTGCardInstance*)_target,NEW WParsedPT(sourceamount,0));
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PTInstant * a = NEW PTInstant(this->GetId(), source, (MTGCardInstance*)_target,NEW WParsedPT(sourceamount,0));
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,(MTGCardInstance*)_target, a);
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wrapper->addToGame();
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return 1;
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}
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else
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{
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AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, OriginalSrc,NEW WParsedPT(sourceamount,0));
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PTInstant * a = NEW PTInstant(this->GetId(), source, OriginalSrc,NEW WParsedPT(sourceamount,0));
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,OriginalSrc, a);
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wrapper->addToGame();
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return 1;
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@@ -1109,14 +1109,14 @@ int AADynamic::resolve()
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activateStored();
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if(tosrc == false)
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{
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AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, (MTGCardInstance*)_target,NEW WParsedPT(0,sourceamount));
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PTInstant * a = NEW PTInstant(this->GetId(), source, (MTGCardInstance*)_target,NEW WParsedPT(0,sourceamount));
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,(MTGCardInstance*)_target, a);
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wrapper->addToGame();
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return 1;
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}
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else
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{
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AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, OriginalSrc,NEW WParsedPT(0,sourceamount));
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PTInstant * a = NEW PTInstant(this->GetId(), source, OriginalSrc,NEW WParsedPT(0,sourceamount));
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,OriginalSrc, a);
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wrapper->addToGame();
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return 1;
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@@ -1129,14 +1129,14 @@ int AADynamic::resolve()
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activateStored();
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if(tosrc == false)
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{
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AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, (MTGCardInstance*)_target,NEW WParsedPT(sourceamount,sourceamount));
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PTInstant * a = NEW PTInstant(this->GetId(), source, (MTGCardInstance*)_target,NEW WParsedPT(sourceamount,sourceamount));
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,(MTGCardInstance*)_target, a);
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wrapper->addToGame();
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return 1;
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}
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else
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{
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AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, OriginalSrc,NEW WParsedPT(sourceamount,sourceamount));
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PTInstant * a = NEW PTInstant(this->GetId(), source, OriginalSrc,NEW WParsedPT(sourceamount,sourceamount));
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,OriginalSrc, a);
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wrapper->addToGame();
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return 1;
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@@ -2001,7 +2001,7 @@ MultiAbility::~MultiAbility()
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//Generic Target Ability
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GenericTargetAbility::GenericTargetAbility(string newName,int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a,
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ManaCost * _cost, int _tap, string limit, int restrictions, MTGGameZone * dest) :
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ManaCost * _cost, int _tap, string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest) :
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TargetAbility(_id, _source, _tc, _cost, restrictions, _tap), limit(limit), activeZone(dest),newName(newName)
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{
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ability = a;
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@@ -2532,6 +2532,38 @@ ATransformerInstant::~ATransformerInstant()
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{
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SAFE_DELETE(ability);
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}
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//P/t ueot
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PTInstant::PTInstant(int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt,string s,bool nonstatic) :
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InstantAbility(id, source, target), wppt(wppt),s(s),nonstatic(nonstatic)
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{
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ability = NEW APowerToughnessModifier(id, source, target, wppt,s,nonstatic);
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aType = MTGAbility::STANDARD_PUMP;
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}
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int PTInstant::resolve()
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{
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APowerToughnessModifier * a = ability->clone();
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), a);
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wrapper->addToGame();
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return 1;
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}
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const char * PTInstant::getMenuText()
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{
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return ability->getMenuText();
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}
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PTInstant * PTInstant::clone() const
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{
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PTInstant * a = NEW PTInstant(*this);
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a->ability = this->ability->clone();
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a->isClone = 1;
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return a;
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}
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PTInstant::~PTInstant()
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{
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SAFE_DELETE(ability);
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}
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// ASwapPTUEOT
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ASwapPTUEOT::ASwapPTUEOT(int id, MTGCardInstance * source, MTGCardInstance * target) :
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@@ -2830,33 +2862,58 @@ AUpkeep::~AUpkeep()
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}
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//A Phase based Action
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APhaseAction::APhaseAction(int _id, MTGCardInstance * card, MTGCardInstance * target, MTGAbility * a, int _tap, int restrictions, int _phase,bool forcedestroy,bool next) :
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MTGAbility(_id, card), NestedAbility(a), phase(_phase),forcedestroy(forcedestroy),next(next)
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APhaseAction::APhaseAction(int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int _tap, int restrictions, int _phase,bool forcedestroy,bool next,bool myturn,bool opponentturn) :
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MTGAbility(_id, card),sAbility(sAbility), phase(_phase),forcedestroy(forcedestroy),next(next),myturn(myturn),opponentturn(opponentturn)
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{
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abilityId = _id;
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abilityOwner = card->controller();
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psMenuText = "";
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AbilityFactory af;
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ability = af.parseMagicLine(sAbility, abilityId, NULL, NULL);
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if(ability)
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psMenuText = ability->getMenuText();
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else
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psMenuText = sAbility.c_str();
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delete (ability);
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}
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void APhaseAction::Update(float dt)
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{
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if (newPhase != currentPhase)
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{
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if(newPhase == phase && next )
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if((myturn && game->currentPlayer == source->controller())||
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(opponentturn && game->currentPlayer != source->controller())/*||*/
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/*(myturn && opponentturn)*/)
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (_target)
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if(newPhase == phase && next )
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{
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while (_target->next)
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_target = _target->next;
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (_target)
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{
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while (_target->next)
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_target = _target->next;
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}
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if(!sAbility.size())
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{
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this->forceDestroy = 1;
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return;
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}
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AbilityFactory af;
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MTGAbility * ability = af.parseMagicLine(sAbility, abilityId, NULL, _target);
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MTGAbility * a = ability->clone();
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a->target = _target;
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a->resolve();
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delete (a);
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delete (ability);
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if(this->oneShot)
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{
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this->forceDestroy = 1;
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}
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}
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ability->target = _target;
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ability->source = _target;
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ability->oneShot = 1;
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ability->resolve();
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this->forceDestroy = 1;
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removeAbility();
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else if(newPhase == phase && next == false)
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next = true;
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}
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else if(newPhase == phase && next == false)
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next = true;
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}
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MTGAbility::Update(dt);
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}
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@@ -2868,7 +2925,10 @@ int APhaseAction::resolve()
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const char * APhaseAction::getMenuText()
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{
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return ability->getMenuText();
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if(psMenuText.size())
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return psMenuText.c_str();
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else
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return "Phase Based Action";
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}
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APhaseAction * APhaseAction::clone() const
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@@ -2879,23 +2939,18 @@ APhaseAction * APhaseAction::clone() const
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a->isClone = 1;
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return a;
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}
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int APhaseAction::removeAbility()
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{
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if (!isClone)
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SAFE_DELETE(ability);
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return 1;
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}
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APhaseAction::~APhaseAction()
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{
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|
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}
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|
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// the main ability
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APhaseActionGeneric::APhaseActionGeneric(int _id, MTGCardInstance * card, MTGCardInstance * target, MTGAbility * a, int _tap, int restrictions, int _phase,bool forcedestroy,bool next) :
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APhaseActionGeneric::APhaseActionGeneric(int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int _tap, int restrictions, int _phase,bool forcedestroy,bool next,bool myturn,bool opponentturn) :
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InstantAbility(_id, source, target)
|
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{
|
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MTGCardInstance * _target = target;
|
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ability = NEW APhaseAction(_id, card,_target, a,_tap, restrictions, _phase,forcedestroy,next);
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ability = NEW APhaseAction(_id, card,_target, sAbility,_tap, restrictions, _phase,forcedestroy,next,myturn,opponentturn);
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}
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|
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int APhaseActionGeneric::resolve()
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|
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+110
-33
@@ -929,7 +929,23 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
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if (doTap || cost)
|
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{
|
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string s1 = sWithoutTc.substr(delimiter + 2);
|
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|
||||
//grabbing the sideffect string and amount before parsing abilities.
|
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//side effect ei:dragond whelp.
|
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MTGAbility * sideEffect = NULL;
|
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string usesBeforeSideEffect = "";
|
||||
size_t limiteffect_str = s1.find("limit^");
|
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if (limiteffect_str != string::npos)
|
||||
{
|
||||
size_t end = s1.rfind("^");
|
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string sideEffectStr = s1.substr(limiteffect_str + 6,end - limiteffect_str - 6);
|
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s1.erase(limiteffect_str,end - limiteffect_str);
|
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end = s1.find("^");
|
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usesBeforeSideEffect = s1.substr(end+1);
|
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s1.erase(end-1);
|
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sideEffect = parseMagicLine(sideEffectStr, id, spell, card, 1);
|
||||
}
|
||||
|
||||
|
||||
MTGAbility * a = parseMagicLine(s1, id, spell, card, 1);
|
||||
if (!a)
|
||||
{
|
||||
@@ -955,7 +971,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
{
|
||||
limit = sWithoutTc.substr(limit_str + 6);
|
||||
}
|
||||
|
||||
|
||||
AEquip *ae = dynamic_cast<AEquip*> (a);
|
||||
if (ae)
|
||||
{
|
||||
@@ -969,8 +985,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
return ae;
|
||||
}
|
||||
if (tc)
|
||||
return NEW GenericTargetAbility(newName,id, card, tc, a, cost, doTap, limit, restrictions, dest);
|
||||
return NEW GenericActivatedAbility(newName,id, card, a, cost, doTap, limit, restrictions, dest);
|
||||
return NEW GenericTargetAbility(newName,id, card, tc, a, cost, doTap, limit,sideEffect,usesBeforeSideEffect, restrictions, dest);
|
||||
return NEW GenericActivatedAbility(newName,id, card, a, cost, doTap, limit,sideEffect,usesBeforeSideEffect,restrictions, dest);
|
||||
}
|
||||
SAFE_DELETE(cost);
|
||||
}
|
||||
@@ -1136,19 +1152,12 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
next = false;
|
||||
}
|
||||
string sAbility = s.substr(end + 1);
|
||||
MTGAbility * a = parseMagicLine(sAbility, id, spell, card);
|
||||
|
||||
if (!a)
|
||||
{
|
||||
DebugTrace("MTGABILITY: Parsing Error: " << s);
|
||||
return NULL;
|
||||
}
|
||||
MTGCardInstance * _target = NULL;
|
||||
if (spell)
|
||||
_target = spell->getNextCardTarget();
|
||||
if(!_target)
|
||||
_target = target;
|
||||
return NEW APhaseActionGeneric(id, card,_target, a, doTap, restrictions, phase,sourceinPlay,next);
|
||||
return NEW APhaseActionGeneric(id, card,_target,sAbility, doTap, restrictions, phase,sourceinPlay,next);
|
||||
}
|
||||
|
||||
//Multiple abilities for ONE cost
|
||||
@@ -1594,6 +1603,15 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
phase = i;
|
||||
}
|
||||
}
|
||||
bool opponentturn = true,myturn = true;
|
||||
if(s1.find("my") != string::npos)
|
||||
{
|
||||
opponentturn = false;
|
||||
}
|
||||
if(s1.find("opponent") != string::npos)
|
||||
{
|
||||
myturn = false;
|
||||
}
|
||||
if (s1.find("combatends") != string::npos)
|
||||
{
|
||||
phase = Constants::MTG_PHASE_COMBATEND;
|
||||
@@ -1621,19 +1639,12 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
next = false;
|
||||
}
|
||||
string sAbility = s.substr(end + 1);
|
||||
MTGAbility * a = parseMagicLine(sAbility, id, spell, card);
|
||||
|
||||
if (!a)
|
||||
{
|
||||
DebugTrace("MTGABILITY: Parsing Error: " << s);
|
||||
return NULL;
|
||||
}
|
||||
MTGCardInstance * _target = NULL;
|
||||
if (spell)
|
||||
_target = spell->getNextCardTarget();
|
||||
if(!_target)
|
||||
_target = target;
|
||||
return NEW APhaseActionGeneric(id, card,_target, a, doTap, restrictions, phase,sourceinPlay,next);
|
||||
return NEW APhaseActionGeneric(id, card,_target, sAbility, doTap, restrictions, phase,sourceinPlay,next,myturn,opponentturn);
|
||||
}
|
||||
|
||||
//Upkeep Cost
|
||||
@@ -2639,11 +2650,11 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
{
|
||||
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY) || forceUEOT)
|
||||
{
|
||||
return NEW AInstantPowerToughnessModifierUntilEOT(id, card, target, wppt);
|
||||
return NEW PTInstant(id, card, target, wppt,s,nonstatic);
|
||||
}
|
||||
return NEW APowerToughnessModifier(id, card, target, wppt,s,nonstatic);
|
||||
}
|
||||
return NEW APowerToughnessModifierUntilEndOfTurn(id, card, target, wppt);
|
||||
return NEW PTInstant(id, card, target, wppt,s,nonstatic);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2952,11 +2963,11 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
|
||||
return BAKA_EFFECT_GOOD;
|
||||
if (dynamic_cast<ABushidoAbility *> (a))
|
||||
return BAKA_EFFECT_GOOD;
|
||||
if (AInstantPowerToughnessModifierUntilEOT * abi = dynamic_cast<AInstantPowerToughnessModifierUntilEOT *>(a))
|
||||
if (PTInstant * abi = dynamic_cast<PTInstant *>(a))
|
||||
return (abi->wppt->power.getValue() >= 0 && abi->wppt->toughness.getValue() >= 0) ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
|
||||
if (APowerToughnessModifier * abi = dynamic_cast<APowerToughnessModifier *>(a))
|
||||
return (abi->wppt->power.getValue() >= 0 && abi->wppt->toughness.getValue() >= 0) ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
|
||||
if (APowerToughnessModifierUntilEndOfTurn * abi = dynamic_cast<APowerToughnessModifierUntilEndOfTurn *>(a))
|
||||
if (PTInstant * abi = dynamic_cast<PTInstant *>(a))
|
||||
return abilityEfficiency(abi->ability, p, mode, tc);
|
||||
|
||||
if (dynamic_cast<ACantBeBlockedBy *> (a))
|
||||
@@ -3320,11 +3331,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1284: //Dragon Whelp
|
||||
{
|
||||
game->addObserver(NEW ADragonWhelp(_id, card));
|
||||
break;
|
||||
}
|
||||
|
||||
case 1345: //Farmstead
|
||||
{
|
||||
@@ -3972,12 +3978,13 @@ NestedAbility::NestedAbility(MTGAbility * _ability)
|
||||
|
||||
//
|
||||
|
||||
ActivatedAbility::ActivatedAbility(int id, MTGCardInstance * card, ManaCost * _cost, int restrictions, int tap,string limit) :
|
||||
MTGAbility(id, card), restrictions(restrictions), needsTapping(tap),limit(limit)
|
||||
ActivatedAbility::ActivatedAbility(int id, MTGCardInstance * card, ManaCost * _cost, int restrictions, int tap,string limit,MTGAbility * sideEffect,string usesBeforeSideEffects) :
|
||||
MTGAbility(id, card), restrictions(restrictions), needsTapping(tap),limit(limit),sideEffect(sideEffect),usesBeforeSideEffects(usesBeforeSideEffects)
|
||||
{
|
||||
counters = 0;
|
||||
cost = _cost;
|
||||
abilityCost = 0;
|
||||
sa = NULL;
|
||||
}
|
||||
|
||||
int ActivatedAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
||||
@@ -4077,8 +4084,31 @@ int ActivatedAbility::reactToClick(MTGCardInstance * card)
|
||||
}
|
||||
if (needsTapping && source->isInPlay())
|
||||
source->tap();
|
||||
fireAbility();
|
||||
counters++;
|
||||
if(sideEffect && usesBeforeSideEffects.size())
|
||||
{
|
||||
WParsedInt * use = NEW WParsedInt(usesBeforeSideEffects.c_str(),NULL,source);
|
||||
uses = use->getValue();
|
||||
delete use;
|
||||
if(counters == uses)
|
||||
{
|
||||
sa = sideEffect->clone();
|
||||
sa->target = this->target;
|
||||
sa->source = this->source;
|
||||
if(sa->oneShot)
|
||||
{
|
||||
sa->fireAbility();
|
||||
}
|
||||
else
|
||||
{
|
||||
GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), sa);
|
||||
wrapper->addToGame();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fireAbility();
|
||||
return 1;
|
||||
|
||||
}
|
||||
@@ -4107,7 +4137,7 @@ int ActivatedAbility::reactToTargetClick(Targetable * object)
|
||||
AManaProducer * amp = dynamic_cast<AManaProducer *> (this);
|
||||
if(amp)
|
||||
{
|
||||
needsTapping = amp->tap;
|
||||
needsTapping = amp->tap;
|
||||
}
|
||||
if (needsTapping && source->isInPlay())
|
||||
{
|
||||
@@ -4121,9 +4151,54 @@ int ActivatedAbility::reactToTargetClick(Targetable * object)
|
||||
}
|
||||
if (amp)
|
||||
{
|
||||
counters++;
|
||||
if(sideEffect && usesBeforeSideEffects.size())
|
||||
{
|
||||
WParsedInt * use = NEW WParsedInt(usesBeforeSideEffects.c_str(),NULL,source);
|
||||
uses = use->getValue();
|
||||
delete use;
|
||||
if(counters == uses)
|
||||
{
|
||||
sa = sideEffect->clone();
|
||||
sa->target = this->target;
|
||||
sa->source = this->source;
|
||||
if(sa->oneShot)
|
||||
{
|
||||
sa->fireAbility();
|
||||
}
|
||||
else
|
||||
{
|
||||
GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), sa);
|
||||
wrapper->addToGame();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
this->resolve();
|
||||
return 1;
|
||||
}
|
||||
counters++;
|
||||
if(sideEffect && usesBeforeSideEffects.size())
|
||||
{
|
||||
WParsedInt * use = NEW WParsedInt(usesBeforeSideEffects.c_str(),NULL,source);
|
||||
uses = use->getValue();
|
||||
delete use;
|
||||
if(counters == uses)
|
||||
{
|
||||
sa = sideEffect->clone();
|
||||
sa->target = this->target;
|
||||
sa->source = this->source;
|
||||
if(sa->oneShot)
|
||||
{
|
||||
sa->fireAbility();
|
||||
}
|
||||
else
|
||||
{
|
||||
GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), sa);
|
||||
wrapper->addToGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
fireAbility();
|
||||
return 1;
|
||||
|
||||
@@ -4136,6 +4211,8 @@ ActivatedAbility::~ActivatedAbility()
|
||||
// Erwan 2004/04/25
|
||||
//if (!isClone){
|
||||
SAFE_DELETE(abilityCost);
|
||||
SAFE_DELETE(sideEffect);
|
||||
SAFE_DELETE(sa);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user