BIN
projects/mtg/bin/Res/graphics/pspbackdrop.jpg
Normal file
BIN
projects/mtg/bin/Res/graphics/pspbackdrop.jpg
Normal file
Binary file not shown.
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After Width: | Height: | Size: 21 KiB |
@@ -231,8 +231,12 @@ void GameApp::Create()
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//WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
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//WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
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//WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
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//WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
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//WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
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//WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
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#if !defined (PSP)
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WResourceManager::Instance()->RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("backdropframe.png", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("backdropframe.png", RETRIEVE_MANAGE);
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#else
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WResourceManager::Instance()->RetrieveTexture("pspbackdrop.jpg", RETRIEVE_MANAGE);
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#endif
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WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("shadows.png", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("shadows.png", RETRIEVE_MANAGE);
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@@ -125,11 +125,17 @@ void GridDeckView::Render()
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{
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{
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if (WResourceManager::Instance()->IsThreaded())
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if (WResourceManager::Instance()->IsThreaded())
|
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{
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{
|
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//WResourceManager::Instance()->RetrieveCard(mCards[i].card, RETRIEVE_THUMB);
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#if !defined (PSP)
|
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WResourceManager::Instance()->RetrieveCard(mCards[i].card, RETRIEVE_NORMAL);
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WResourceManager::Instance()->RetrieveCard(mCards[i].card, RETRIEVE_NORMAL);
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#else
|
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WResourceManager::Instance()->RetrieveCard(mCards[i].card, RETRIEVE_THUMB);
|
||||||
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#endif
|
||||||
}
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}
|
||||||
//renderCard(i, 255, true);
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#if !defined (PSP)
|
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renderCard(i, 255, false);//for psp, use lowres images if you can.
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renderCard(i, 255, false);//for psp, use lowres images if you can.
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#else
|
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renderCard(i, 255, true);
|
||||||
|
#endif
|
||||||
}
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}
|
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else
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else
|
||||||
{
|
{
|
||||||
|
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@@ -7,6 +7,7 @@
|
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|
|
||||||
const std::string kBackdropFile = "backdrop.jpg";
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const std::string kBackdropFile = "backdrop.jpg";
|
||||||
const std::string kBackdropFrameFile = "backdropframe.png";
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const std::string kBackdropFrameFile = "backdropframe.png";
|
||||||
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const std::string kPspBackdropFile = "pspbackdrop.jpg";
|
||||||
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|
||||||
GuiBackground::GuiBackground(GameObserver* observer)
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GuiBackground::GuiBackground(GameObserver* observer)
|
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: GuiLayer(observer)
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: GuiLayer(observer)
|
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@@ -28,14 +29,20 @@ void GuiBackground::Render()
|
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}
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}
|
||||||
if (!quad.get())
|
if (!quad.get())
|
||||||
{
|
{
|
||||||
|
#if !defined (PSP)
|
||||||
quad = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFile);
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quad = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFile);
|
||||||
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#else
|
||||||
|
quad = WResourceManager::Instance()->RetrieveTempQuad(kPspBackdropFile);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
if (quad.get())
|
if (quad.get())
|
||||||
{
|
{
|
||||||
renderer->RenderQuad(quad.get(), 0, 0, 0, SCREEN_WIDTH_F / quad->mWidth, SCREEN_HEIGHT_F / quad->mHeight);
|
renderer->RenderQuad(quad.get(), 0, 0, 0, SCREEN_WIDTH_F / quad->mWidth, SCREEN_HEIGHT_F / quad->mHeight);
|
||||||
}
|
}
|
||||||
|
#if !defined (PSP)
|
||||||
if (quadframe.get())
|
if (quadframe.get())
|
||||||
{
|
{
|
||||||
renderer->RenderQuad(quadframe.get(), 0, 0, 0, SCREEN_WIDTH_F / quadframe->mWidth, SCREEN_HEIGHT_F / quadframe->mHeight);
|
renderer->RenderQuad(quadframe.get(), 0, 0, 0, SCREEN_WIDTH_F / quadframe->mWidth, SCREEN_HEIGHT_F / quadframe->mHeight);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -149,6 +149,7 @@ void GuiPhaseBar::Render()
|
|||||||
string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId%kPhases + 1);
|
string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId%kPhases + 1);
|
||||||
phaseNameToTranslate = _(phaseNameToTranslate);
|
phaseNameToTranslate = _(phaseNameToTranslate);
|
||||||
sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
|
sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
|
||||||
|
#if !defined (PSP)
|
||||||
if(phaseinfo.get())
|
if(phaseinfo.get())
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -157,6 +158,7 @@ void GuiPhaseBar::Render()
|
|||||||
//phaseinfo->mHeight = font->GetHeight()+5.f;
|
//phaseinfo->mHeight = font->GetHeight()+5.f;
|
||||||
JRenderer::GetInstance()->RenderQuad(phaseinfo.get(),SCREEN_WIDTH_F,0,0,2.2f, SCREEN_HEIGHT_F / phaseinfo->mHeight);
|
JRenderer::GetInstance()->RenderQuad(phaseinfo.get(),SCREEN_WIDTH_F,0,0,2.2f, SCREEN_HEIGHT_F / phaseinfo->mHeight);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
|
font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user