fixed a reported bug where the foelost restrictions for triggers were not activating correctly, also updated the code by making it more flexiable...you can now do foelost(number) instead.
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@@ -556,7 +556,7 @@ int ActionStack::addDamage(MTGCardInstance * _source, Damageable * _target, int
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addAction(damage);
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_source->thatmuch = _damage;
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_target->thatmuch = _damage;
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_target->lifeLostThisTurn += _damage;
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//_target->lifeLostThisTurn += _damage;
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return 1;
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}
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