Psyringe - 5DN overhaul: added 6 cards (some borderline) and fixed 11 bugs. Added test scripts for most added cards. Please check/review as I'm still inexperienced with card code.
Additions:
- Added Avarice Totem. Code works, but uses a trick to circumvent a parser limitation. Feedback welcome.
- Added Fangren Pathcutter. Code works, but will fail if Fangren Pathcutter gets removed during the combatattackers phase (currently unlikely though). Feedback welcome.
- Added Goblin Cannon (spectacularly useless card, but codeable)
- Added Silent Arbiter (code works pretty well imho)
- Added Skullcage (doesn't work correctly yet due to bug; issue will be opened shortly)
- Added Thought Courier (has wrong sequence of actions, but is acceptable imho)
Bugfixes:
- Arachnoid didn't have Reach
- Battered Golem was missing a "may"
- softcoded Beacon of Creation
- Beacon of Destruction was missing an alias
- Beacon of Immortality was missing an alias
- Cackling Imp couldn't use its ability
- removed Crucible of Worlds (didn't work on several accounts)
- Krark-Clan Ironworks had an incorrect {T} cost
- Krark-Clan Ogre had an incorrect cost
- Screaming Fury was missing a target
- Skyhunter Skirmisher had double strike spelled wrong
Other:
- experimented with several more cards but couldn't implement them correctly, check the comments in todo.dat for details.
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#NAME: Skull Cage 2
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#DESC: "At the beginning of each opponent's upkeep,
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#DESC: Skullcage deals 2 damage to that player
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#DESC: unless he or she has exactly three or
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#DESC: exactly four cards in hand."
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#DESC: This script tests whether the player will
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#DESC: correctly suffer 2 damage if he has 2 cards
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#DESC: in hand.
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#DESC: http://code.google.com/p/wagic/issues/detail?id=239
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[INIT]
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untap
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[PLAYER1]
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hand:Forest,Island
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[PLAYER2]
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inplay:Skullcage
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[DO]
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next
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next
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[ASSERT]
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draw
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[PLAYER1]
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hand:Forest,Island
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life:18
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[PLAYER2]
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inplay:Skullcage
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[END]
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