force a lure block when the players decide they want to skip the action, a lurer MUST be blocked if the defending creature can block it. this action can not be skipped.
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@@ -165,6 +165,7 @@ public:
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void untapAll();
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MTGCardInstance * getNextAttacker(MTGCardInstance * previous);
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MTGCardInstance * getNextLurer(MTGCardInstance * previous);
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MTGCardInstance * findALurer();
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "battlefield";}
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};
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