force a lure block when the players decide they want to skip the action, a lurer MUST be blocked if the defending creature can block it. this action can not be skipped.
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@@ -165,6 +165,7 @@ public:
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void untapAll();
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MTGCardInstance * getNextAttacker(MTGCardInstance * previous);
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MTGCardInstance * getNextLurer(MTGCardInstance * previous);
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MTGCardInstance * findALurer();
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "battlefield";}
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};
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@@ -247,6 +247,7 @@ public:
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TargetChooser * tcb;
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MTGAbility * blocker;
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MTGAbility * blockAbility;
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int receiveEvent(WEvent * event);
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int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
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int reactToClick(MTGCardInstance * card);
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virtual ostream& toString(ostream& out) const;
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