J :
* A number of adjustments about fonts.
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@@ -5,9 +5,8 @@
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MTGGamePhase::MTGGamePhase(int id):ActionElement(id){
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animation = 0;
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currentState = -1;
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mFont= GameApp::CommonRes->GetJLBFont("graphics/f3");
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mFont= GameApp::CommonRes->GetJLBFont("graphics/simon");
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mFont->SetBase(0); // using 2nd font
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}
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