* A number of adjustments about fonts.
This commit is contained in:
jean.chalard
2009-01-04 02:49:08 +00:00
parent 45e143dd0c
commit 0d14207247
14 changed files with 186 additions and 103 deletions

View File

@@ -10,6 +10,29 @@
#include "../include/TestSuiteAI.h"
#endif
enum ENUM_DUEL_STATE
{
DUEL_STATE_START,
DUEL_STATE_END,
DUEL_STATE_CHOOSE_DECK1,
DUEL_STATE_CHOOSE_DECK1_TO_2,
DUEL_STATE_CHOOSE_DECK2,
DUEL_STATE_CHOOSE_DECK2_TO_PLAY,
DUEL_STATE_ERROR_NO_DECK,
DUEL_STATE_CANCEL,
DUEL_STATE_PLAY,
DUEL_STATE_BACK_TO_MAIN_MENU,
DUEL_STATE_MENU
};
enum ENUM_DUEL_MENUS
{
DUEL_MENU_GAME_MENU,
DUEL_MENU_CHOOSE_DECK,
DUEL_MENU_CHOOSE_OPPONENT
};
GameStateDuel::GameStateDuel(GameApp* parent): GameState(parent) {
for (int i = 0; i<2; i ++){
deck[i]=NULL;
@@ -43,14 +66,14 @@ void GameStateDuel::Start()
#endif
mGamePhase = DUEL_CHOOSE_DECK1;
mGamePhase = DUEL_STATE_CHOOSE_DECK1;
mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
mFont = GameApp::CommonRes->GetJLBFont("graphics/simon");
mFont->SetBase(0); // using 2nd font
opponentMenuFont = NEW JLBFont("graphics/f3",16);
opponentMenuFont = mFont; //NEW JLBFont("graphics/simon",11);
menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20);
menu = NEW SimpleMenu(DUEL_MENU_GAME_MENU, this, mFont, SCREEN_WIDTH/2-100, 25);
menu->Add(12,"Back to main menu");
menu->Add(13, "Cancel");
@@ -61,7 +84,7 @@ void GameStateDuel::Start()
if (mParent->players[i] == PLAYER_TYPE_HUMAN){
if (!deckmenu){
decksneeded = 1;
deckmenu = NEW SimpleMenu(1,this,mFont, 10 , 10, "Choose a Deck");
deckmenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_DECK, this, mFont, 35, 25, "Choose a Deck");
char buffer[100];
for (int j=1; j<6; j++){
sprintf(buffer, RESPATH"/player/deck%i.txt",j);
@@ -77,10 +100,7 @@ void GameStateDuel::Start()
}
if (decksneeded)
mGamePhase = ERROR_NO_DECK;
mGamePhase = DUEL_STATE_ERROR_NO_DECK;
}
@@ -152,7 +172,6 @@ void GameStateDuel::End()
SAFE_DELETE(menu);
SAFE_DELETE(opponentMenu);
SAFE_DELETE(opponentMenuFont);
#ifdef TESTSUITE
SAFE_DELETE(testSuite);
#endif
@@ -163,40 +182,44 @@ void GameStateDuel::Update(float dt)
{
switch (mGamePhase)
{
case ERROR_NO_DECK:
case DUEL_STATE_ERROR_NO_DECK:
if (PSP_CTRL_CIRCLE == mEngine->ReadButton())
mParent->SetNextState(GAME_STATE_DECK_VIEWER);
break;
case DUEL_CHOOSE_DECK1:
case DUEL_STATE_CHOOSE_DECK1:
if (mParent->players[0] == PLAYER_TYPE_HUMAN)
deckmenu->Update(dt);
#ifdef TESTSUITE
else if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
if (testSuite && testSuite->loadNext()){
loadTestSuitePlayers();
mGamePhase = DUEL_PLAY;
mGamePhase = DUEL_STATE_PLAY;
testSuite->initGame();
char buf[4096];
sprintf(buf, "nb cards in player2's graveyard : %i\n",mPlayers[1]->game->graveyard->nb_cards);
LOG(buf);
}else{
mGamePhase = DUEL_END;
mGamePhase = DUEL_STATE_END;
}
}
#endif
else{
loadPlayer(0);
mGamePhase = DUEL_CHOOSE_DECK2;
mGamePhase = DUEL_STATE_CHOOSE_DECK2;
}
break;
case DUEL_CHOOSE_DECK2:
case DUEL_STATE_CHOOSE_DECK1_TO_2:
if (deckmenu->closed) mGamePhase = DUEL_STATE_CHOOSE_DECK2;
else deckmenu->Update(dt);
break;
case DUEL_STATE_CHOOSE_DECK2:
if (mParent->players[1] == PLAYER_TYPE_HUMAN){
deckmenu->Update(dt);
}
else{
if (mParent->players[0] == PLAYER_TYPE_HUMAN){
if (!opponentMenu){
opponentMenu = NEW SimpleMenu(13,this,opponentMenuFont,10,10,"Choose Opponent");
opponentMenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_OPPONENT, this, opponentMenuFont, 35, 25, "Choose Opponent");
opponentMenu->Add(0,"Random");
nbAIDecks = 0;
int found = 1;
@@ -229,11 +252,22 @@ void GameStateDuel::Update(float dt)
opponentMenu->Update(dt);
}else{
loadPlayer(1);
mGamePhase = DUEL_PLAY;
mGamePhase = DUEL_STATE_PLAY;
}
}
break;
case DUEL_PLAY:
case DUEL_STATE_CHOOSE_DECK2_TO_PLAY:
if (mParent->players[1] == PLAYER_TYPE_HUMAN){
if (deckmenu->closed) mGamePhase = DUEL_STATE_PLAY;
else deckmenu->Update(dt);
}
else
{
if (opponentMenu->closed) mGamePhase = DUEL_STATE_PLAY;
else opponentMenu->Update(dt);
}
break;
case DUEL_STATE_PLAY:
//Stop the music before starting the game
if (GameApp::music){
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
@@ -257,15 +291,15 @@ void GameStateDuel::Update(float dt)
playerdata->save();
delete playerdata;
}
mGamePhase = DUEL_END;
mGamePhase = DUEL_STATE_END;
#ifdef TESTSUITE
if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
if (testSuite->loadNext()){
loadTestSuitePlayers();
mGamePhase = DUEL_PLAY;
mGamePhase = DUEL_STATE_PLAY;
testSuite->initGame();
}else{
mGamePhase = DUEL_END;
mGamePhase = DUEL_STATE_END;
}
}else
#endif
@@ -276,12 +310,22 @@ void GameStateDuel::Update(float dt)
mFont->SetColor(ARGB(255,255,255,255));
}
if (mEngine->GetButtonClick(PSP_CTRL_START)){
mGamePhase = DUEL_MENU;
mGamePhase = DUEL_STATE_MENU;
}
break;
case DUEL_MENU:
case DUEL_STATE_MENU:
menu->Update(dt);
break;
case DUEL_STATE_CANCEL:
menu->Update(dt);
if (menu->closed)
mGamePhase = DUEL_STATE_PLAY;
break;
case DUEL_STATE_BACK_TO_MAIN_MENU:
menu->Update(dt);
if (menu->closed)
mParent->SetNextState(GAME_STATE_MENU);
break;
default:
if (PSP_CTRL_CIRCLE == mEngine->ReadButton()){
mParent->SetNextState(GAME_STATE_MENU);
@@ -295,55 +339,67 @@ void GameStateDuel::Render()
//Erase
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
if (game)
game->Render();
if (mGamePhase == DUEL_END){
JRenderer::GetInstance()->ClearScreen(ARGB(200,0,0,0));
char buffer[50];
int p0life = mPlayers[0]->life;
if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
if (game->gameOver !=mPlayers[0]){
sprintf (buffer, "Victory! Congratulations, You earn 500 credits");
}else{
sprintf (buffer, "You have been defeated");
switch (mGamePhase)
{
case DUEL_STATE_END:
{
JRenderer::GetInstance()->ClearScreen(ARGB(200,0,0,0));
char buffer[50];
int p0life = mPlayers[0]->life;
if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
if (game->gameOver !=mPlayers[0]){
sprintf (buffer, "Victory! Congratulations, You earn 500 credits");
}else{
sprintf (buffer, "You have been defeated");
}
}else{
int winner = 2;
if (game->gameOver !=mPlayers[0]){
winner = 1;
}
sprintf(buffer, "Player %i wins (%i)", winner, p0life );
}
mFont->DrawString(buffer, 10, 150);
break;
}
}else{
int winner = 2;
if (game->gameOver !=mPlayers[0]){
winner = 1;
case DUEL_STATE_CHOOSE_DECK1:
case DUEL_STATE_CHOOSE_DECK1_TO_2:
case DUEL_STATE_CHOOSE_DECK2:
case DUEL_STATE_CHOOSE_DECK2_TO_PLAY:
if (opponentMenu){
opponentMenu->Render();
}else if (deckmenu){
deckmenu->Render();
}
sprintf(buffer, "Player %i wins (%i)", winner, p0life );
}
mFont->DrawString(buffer, 10, 150);
}else if (mGamePhase == DUEL_CHOOSE_DECK1 || mGamePhase == DUEL_CHOOSE_DECK2){
if (opponentMenu){
opponentMenu->Render();
}else if (deckmenu){
deckmenu->Render();
}
}else if (mGamePhase == ERROR_NO_DECK){
mFont->DrawString("NO DECK AVAILABLE,",0,SCREEN_HEIGHT/2);
mFont->DrawString("PRESS CIRCLE TO GO TO THE DECK EDITOR!",0,SCREEN_HEIGHT/2 + 20);
}else if (mGamePhase == DUEL_MENU){
menu->Render();
break;
case DUEL_STATE_ERROR_NO_DECK:
mFont->DrawString("NO DECK AVAILABLE,",0,SCREEN_HEIGHT/2);
mFont->DrawString("PRESS CIRCLE TO GO TO THE DECK EDITOR!",0,SCREEN_HEIGHT/2 + 20);
break;
case DUEL_STATE_MENU:
case DUEL_STATE_CANCEL:
case DUEL_STATE_BACK_TO_MAIN_MENU:
menu->Render();
}
}
void GameStateDuel::ButtonPressed(int controllerId, int controlId)
{
switch (controllerId){
case 13:
case DUEL_MENU_CHOOSE_OPPONENT:
{
switch(controlId){
case 0:
loadPlayer(1);
mGamePhase = DUEL_PLAY;
opponentMenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
break;
default:
loadPlayer(1,controlId,1);
mGamePhase = DUEL_PLAY;
opponentMenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
break;
}
@@ -359,20 +415,24 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
case 4:
case 5:
{
if (mGamePhase == DUEL_CHOOSE_DECK1){
if (mGamePhase == DUEL_STATE_CHOOSE_DECK1){
loadPlayer(0,controlId);
mGamePhase = DUEL_CHOOSE_DECK2;
deckmenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
}else{
loadPlayer(1,controlId);
mGamePhase = DUEL_PLAY;
deckmenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
}
break;
}
case 12:
mParent->SetNextState(GAME_STATE_MENU);
menu->Close();
mGamePhase = DUEL_STATE_BACK_TO_MAIN_MENU;
break;
case 13:
mGamePhase = DUEL_PLAY;
menu->Close();
mGamePhase = DUEL_STATE_CANCEL;
break;
}
}