moved word wrap function from Vertical Scroller into utils.

moved MTG specific functions out of utils.cpp into AllAbilities
added word wrapping to descriptions while viewing deck information.
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-29 13:38:36 +00:00
parent 4badcc374f
commit 0c9f5cd558
8 changed files with 117 additions and 151 deletions

View File

@@ -275,27 +275,21 @@ bool GameStateDuel::MusicExist(string FileName)
void GameStateDuel::ensureOpponentMenu()
{
if (opponentMenu == NULL)
{
opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::OPTION_FONT, "Choose Opponent",
GameStateDuel::selectedAIDeckId, true);
opponentMenu->Add(MENUITEM_RANDOM_AI, "Random");
if (options[Options::EVILTWIN_MODE_UNLOCKED].number) opponentMenu->Add(MENUITEM_EVIL_TWIN, "Evil Twin", _(
"Can you play against yourself?").c_str());
DeckManager * deckManager = DeckManager::GetInstance();
vector<DeckMetaData*> opponentDeckList;
if(!options[Options::CHEATMODEAIDECK].number)
{
opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0], options[Options::AIDECKS_UNLOCKED].number);
}
else
{
opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0],1000);
}
deckManager->updateMetaDataList(&opponentDeckList, true);
opponentMenu->Add(MENUITEM_CANCEL, "Cancel", _("Choose a different player deck").c_str());
opponentDeckList.clear();
}
if (opponentMenu == NULL)
{
opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::OPTION_FONT, "Choose Opponent",
GameStateDuel::selectedAIDeckId, true);
opponentMenu->Add(MENUITEM_RANDOM_AI, "Random");
if (options[Options::EVILTWIN_MODE_UNLOCKED].number) opponentMenu->Add(MENUITEM_EVIL_TWIN, "Evil Twin",
_("Can you defeat yourself?").c_str());
DeckManager * deckManager = DeckManager::GetInstance();
vector<DeckMetaData*> opponentDeckList;
int nbUnlockedDecks = options[Options::CHEATMODEAIDECK].number ? 1000 : options[Options::AIDECKS_UNLOCKED].number;
opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0], nbUnlockedDecks);
deckManager->updateMetaDataList(&opponentDeckList, true);
opponentMenu->Add(MENUITEM_CANCEL, "Cancel", _("Choose a different player deck").c_str());
opponentDeckList.clear();
}
}
void GameStateDuel::Update(float dt)