copy/flip limit
if the copy/flip is activated, it means it's already in the battlefield, so "enters the battlefield" must not trigger...
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@@ -89,6 +89,7 @@ public:
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bool turningOver;
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bool isMorphed;
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bool isFlipped;
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bool activateCF;
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string MeldedFrom;
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bool isPhased;
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bool isCascaded;
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