- fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now
- Test suite now gives the number of failed/success at the end of the tests
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-09-26 14:25:29 +00:00
parent bb83817c82
commit 0bf83b6bf5
10 changed files with 76 additions and 41 deletions

View File

@@ -60,6 +60,7 @@ class TestSuite{
string files[1024];
int nbfiles;
int currentfile;
int nbFailed, nbTests;
int load(const char * filename);
TestSuite(const char * filename,MTGAllCards* _collection);
void initGame();