Erwan
- fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now - Test suite now gives the number of failed/success at the end of the tests
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@@ -60,6 +60,7 @@ class TestSuite{
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string files[1024];
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int nbfiles;
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int currentfile;
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int nbFailed, nbTests;
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int load(const char * filename);
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TestSuite(const char * filename,MTGAllCards* _collection);
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void initGame();
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