- fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now
- Test suite now gives the number of failed/success at the end of the tests
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-09-26 14:25:29 +00:00
parent bb83817c82
commit 0bf83b6bf5
10 changed files with 76 additions and 41 deletions

View File

@@ -215,9 +215,9 @@ public:
}
~MultiAbility(){
if (!isClone){
if (!isClone){
vector<int>::size_type sz = abilities.size();
for (unsigned int i = 0; i < sz; i++){
for (size_t i = 0; i < sz; i++){
delete abilities[i];
}
}