- fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now
- Test suite now gives the number of failed/success at the end of the tests
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-09-26 14:25:29 +00:00
parent bb83817c82
commit 0bf83b6bf5
10 changed files with 76 additions and 41 deletions

View File

@@ -18,6 +18,7 @@ class WEvent;
class ActionLayer: public GuiLayer, public JGuiListener{
public:
vector <ActionElement *> garbage;
Targetable * menuObject;
SimpleMenu * abilitiesMenu;
int stuffHappened;
@@ -42,6 +43,8 @@ class ActionLayer: public GuiLayer, public JGuiListener{
void doReactTo(int menuIndex);
TargetChooser * getCurrentTargetChooser();
MTGAbility * getAbility(int type);
int moveToGarbage(ActionElement * e);
int cleanGarbage();
};