Please update your rules folder

- "Manapool empties at the end of each step" becomes an ability, and was moved into the external rules file. "removemana(*) to remove all, removemana(*{G}) to remove all green, removemana(*{G}{B}{R}) to remove all green black red, removemana({G}{G}{B}{U}) (no "*") to remove a specific value.
- Added a possibility to make abilities non interruptible. With little work, this could be added to the parser if needed. Please use with care, let's discuss what is an acceptable usage of this now functionality, if needed.
This commit is contained in:
wagic.the.homebrew
2011-05-03 11:59:27 +00:00
parent d8147a0156
commit 0b9ff076e6
13 changed files with 206 additions and 41 deletions

View File

@@ -8,6 +8,20 @@ auto=shuffle
auto=draw:7
auto=@each my draw:draw:1
auto=maxPlay(land)1
[Player1]
#This is a trick, we put this in player 1's rules so that they most likely won't see that this can be interrupted. Kind of a hack until we can get "noninterruptible" events
auto=@each cleanup:all(*|Battlefield) resetDamage
#Mana Empties from manapool at the end of each phase
auto=@each untap:removeMana(*)
auto=@each upkeep:removeMana(*)
auto=@each draw:removeMana(*)
auto=@each firstmain:removeMana(*)
auto=@each combatbegins:removeMana(*)
auto=@each attackers:removeMana(*)
auto=@each blockers:removeMana(*)
auto=@each combatdamage:removeMana(*)
auto=@each combatEnds:removeMana(*)
auto=@each secondmain:removeMana(*)
auto=@each end:removeMana(*)
auto=@each cleanup:removeMana(*)
#reset Creature damage at the cleanup phase
auto=@each cleanup:all(*|myBattlefield) resetDamage

View File

@@ -6,6 +6,20 @@ mode=mtg
life:20
auto=@each my draw:draw:1
auto=maxPlay(land)1
[Player1]
#This is a trick, we put this in player 1's rules so that they most likely won't see that this can be interrupted. Kind of a hack until we can get "noninterruptible" events
auto=@each cleanup:all(*|Battlefield) resetDamage
#Mana Empties from manapool at the end of each phase
auto=@each untap:removeMana(*)
auto=@each upkeep:removeMana(*)
auto=@each draw:removeMana(*)
auto=@each firstmain:removeMana(*)
auto=@each combatbegins:removeMana(*)
auto=@each attackers:removeMana(*)
auto=@each blockers:removeMana(*)
auto=@each combatdamage:removeMana(*)
auto=@each combatEnds:removeMana(*)
auto=@each secondmain:removeMana(*)
auto=@each end:removeMana(*)
auto=@each cleanup:removeMana(*)
#reset Creature damage at the cleanup phase
auto=@each cleanup:all(*|myBattlefield) resetDamage