Fix PSP compilation issue I introduced in my previous change

This commit is contained in:
wagic.the.homebrew
2011-09-23 00:15:32 +00:00
parent 83cdf5c151
commit 0b66caebf2
+2 -2
View File
@@ -3288,7 +3288,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
const int HomeAbilities[] = {(int)Constants::FORESTHOME, (int)Constants::ISLANDHOME, (int)Constants::MOUNTAINHOME, (int)Constants::SWAMPHOME, (int)Constants::PLAINSHOME}; const int HomeAbilities[] = {(int)Constants::FORESTHOME, (int)Constants::ISLANDHOME, (int)Constants::MOUNTAINHOME, (int)Constants::SWAMPHOME, (int)Constants::PLAINSHOME};
const char * HomeLands[] = {"forest", "island", "mountain", "swamp", "plains"}; const char * HomeLands[] = {"forest", "island", "mountain", "swamp", "plains"};
for (int i = 0; i < sizeof(HomeAbilities)/sizeof(HomeAbilities[0]); ++i) for (unsigned int i = 0; i < sizeof(HomeAbilities)/sizeof(HomeAbilities[0]); ++i)
{ {
if (card->basicAbilities[HomeAbilities[i]]) if (card->basicAbilities[HomeAbilities[i]])
game->addObserver(NEW AStrongLandLinkCreature(_id, card, HomeLands[i])); game->addObserver(NEW AStrongLandLinkCreature(_id, card, HomeLands[i]));
@@ -3327,7 +3327,7 @@ MTGAbility * AbilityFactory::getManaReduxAbility(string s, int id, Spell *spell,
const string ColorStrings[] = { Constants::kManaColorless, Constants::kManaGreen, Constants::kManaBlue, Constants::kManaRed, Constants::kManaBlack, Constants::kManaWhite }; const string ColorStrings[] = { Constants::kManaColorless, Constants::kManaGreen, Constants::kManaBlue, Constants::kManaRed, Constants::kManaBlack, Constants::kManaWhite };
for (int i = 0; i < sizeof(ColorStrings)/sizeof(ColorStrings[0]); ++i) for (unsigned int i = 0; i < sizeof(ColorStrings)/sizeof(ColorStrings[0]); ++i)
{ {
if (s.find(ColorStrings[i]) != string::npos) if (s.find(ColorStrings[i]) != string::npos)
{ {