- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.
- Added an undo menu using this code (beware, it's still very very alpha). - Removed various warning - Cleaned up avatar loading - Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save) - Moved momir and Co rules configuration out of GameStateDuel - Create a GameType type to avoid mixing int everywhere
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@@ -324,7 +324,7 @@ void StoryDuel::init()
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game = new GameObserver(players);
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rules->gamemode = GAME_TYPE_STORY;
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game->startGame(rules);
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game->startGame(GAME_TYPE_STORY, rules);
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}
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StoryDuel::StoryDuel(TiXmlElement* root, StoryFlow * mParent) :
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