- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.

- Added an undo menu using this code (beware, it's still very very alpha).
- Removed various warning
- Cleaned up avatar loading
- Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save)
- Moved momir and Co rules configuration out of GameStateDuel
- Create a GameType type to avoid mixing int everywhere
This commit is contained in:
Xawotihs
2011-10-13 19:43:51 +00:00
parent 663058cdab
commit 0b6044551a
28 changed files with 595 additions and 156 deletions

View File

@@ -324,7 +324,7 @@ void StoryDuel::init()
game = new GameObserver(players);
rules->gamemode = GAME_TYPE_STORY;
game->startGame(rules);
game->startGame(GAME_TYPE_STORY, rules);
}
StoryDuel::StoryDuel(TiXmlElement* root, StoryFlow * mParent) :