- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.

- Added an undo menu using this code (beware, it's still very very alpha).
- Removed various warning
- Cleaned up avatar loading
- Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save)
- Moved momir and Co rules configuration out of GameStateDuel
- Create a GameType type to avoid mixing int everywhere
This commit is contained in:
Xawotihs
2011-10-13 19:43:51 +00:00
parent 663058cdab
commit 0b6044551a
28 changed files with 595 additions and 156 deletions
+13
View File
@@ -64,6 +64,12 @@ bool GuiHand::isInHand(CardView* card)
GuiHandOpponent::GuiHandOpponent(GameObserver* observer, MTGHand* hand) :
GuiHand(observer, hand)
{
vector<MTGCardInstance *>::iterator ite;
for(ite = hand->cards.begin(); ite != hand->cards.end(); ite++)
{
WEventZoneChange event(*ite, NULL, hand);
receiveEventPlus(&event);
}
}
void GuiHandOpponent::Render()
@@ -92,6 +98,13 @@ GuiHandSelf::GuiHandSelf(GameObserver* observer, MTGHand* hand) :
backpos.x = SCREEN_WIDTH - 30 * 7 - 14;
backpos.UpdateNow();
}
vector<MTGCardInstance *>::iterator ite;
for(ite = hand->cards.begin(); ite != hand->cards.end(); ite++)
{
WEventZoneChange event(*ite, NULL, hand);
receiveEventPlus(&event);
}
}
GuiHandSelf::~GuiHandSelf()