- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.
- Added an undo menu using this code (beware, it's still very very alpha). - Removed various warning - Cleaned up avatar loading - Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save) - Moved momir and Co rules configuration out of GameStateDuel - Create a GameType type to avoid mixing int everywhere
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@@ -389,8 +389,8 @@ void GuiCombat::Render()
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damage = 0;
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if (activeAtk->card->has(Constants::TRAMPLE))
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{
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observer->opponent()->mAvatar->SetHotSpot(18, 25);
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enemy_avatar.Render(observer->opponent()->mAvatar.get());
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observer->opponent()->getIcon()->SetHotSpot(18, 25);
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enemy_avatar.Render(observer->opponent()->getIcon().get());
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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mFont->SetColor(ARGB(255, 255, 64, 0));
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{
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