- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.

- Added an undo menu using this code (beware, it's still very very alpha).
- Removed various warning
- Cleaned up avatar loading
- Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save)
- Moved momir and Co rules configuration out of GameStateDuel
- Create a GameType type to avoid mixing int everywhere
This commit is contained in:
Xawotihs
2011-10-13 19:43:51 +00:00
parent 663058cdab
commit 0b6044551a
28 changed files with 595 additions and 156 deletions
+2 -2
View File
@@ -389,8 +389,8 @@ void GuiCombat::Render()
damage = 0;
if (activeAtk->card->has(Constants::TRAMPLE))
{
observer->opponent()->mAvatar->SetHotSpot(18, 25);
enemy_avatar.Render(observer->opponent()->mAvatar.get());
observer->opponent()->getIcon()->SetHotSpot(18, 25);
enemy_avatar.Render(observer->opponent()->getIcon().get());
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetColor(ARGB(255, 255, 64, 0));
{