- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.
- Added an undo menu using this code (beware, it's still very very alpha). - Removed various warning - Cleaned up avatar loading - Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save) - Moved momir and Co rules configuration out of GameStateDuel - Create a GameType type to avoid mixing int everywhere
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@@ -79,8 +79,9 @@ void DuelLayers::Update(float dt, Player * currentPlayer)
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for (int i = 0; i < nbitems; ++i)
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objects[i]->Update(dt);
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int isAI = currentPlayer->isAI();
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if (isAI)
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if (isAI && !currentPlayer->getObserver()->isLoading())
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currentPlayer->Act(dt);
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CheckUserInput(isAI);
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}
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