- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.
- Added an undo menu using this code (beware, it's still very very alpha). - Removed various warning - Cleaned up avatar loading - Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save) - Moved momir and Co rules configuration out of GameStateDuel - Create a GameType type to avoid mixing int everywhere
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@@ -305,6 +305,10 @@ ostream& DamageStack::toString(ostream& out) const
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ostream& operator<<(ostream& out, const Damageable& p)
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{
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out << "life=" << p.life << endl;
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out << "poisoncount=" << p.poisonCount << endl;
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out << "damagecount=" << p.damageCount << endl;
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out << "preventable=" << p.preventable << endl;
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return out;
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}
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