- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.
- Added an undo menu using this code (beware, it's still very very alpha). - Removed various warning - Cleaned up avatar loading - Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save) - Moved momir and Co rules configuration out of GameStateDuel - Create a GameType type to avoid mixing int everywhere
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@@ -661,7 +661,6 @@ void CardGui::AlternateRender(MTGCard * card, const Pos& pos)
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formattedfield = FormattedData(formattedfield, "expansion", setlist[card->setId].c_str());
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}
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float w = font->GetStringWidth(formattedfield.c_str()) * kWidthScaleFactor;
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font->DrawString(formattedfield.c_str(), x + (Carditem->mPosX - BigWidth / 2) * pos.actZ, pos.actY + (Carditem->mPosY) * pos.actZ);
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}
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@@ -994,7 +993,6 @@ void CardGui::TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad)
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formattedfield = FormattedData(formattedfield, "expansion", setlist[card->setId].c_str());
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}
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float w = font->GetStringWidth(formattedfield.c_str()) * kWidthScaleFactor;
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font->DrawString(formattedfield.c_str(), x + (Carditem->mPosX - BigWidth / 2) * pos.actZ, pos.actY + (Carditem->mPosY) * pos.actZ);
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}
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