- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.

- Added an undo menu using this code (beware, it's still very very alpha).
- Removed various warning
- Cleaned up avatar loading
- Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save)
- Moved momir and Co rules configuration out of GameStateDuel
- Create a GameType type to avoid mixing int everywhere
This commit is contained in:
Xawotihs
2011-10-13 19:43:51 +00:00
parent 663058cdab
commit 0b6044551a
28 changed files with 595 additions and 156 deletions
-2
View File
@@ -661,7 +661,6 @@ void CardGui::AlternateRender(MTGCard * card, const Pos& pos)
formattedfield = FormattedData(formattedfield, "expansion", setlist[card->setId].c_str());
}
float w = font->GetStringWidth(formattedfield.c_str()) * kWidthScaleFactor;
font->DrawString(formattedfield.c_str(), x + (Carditem->mPosX - BigWidth / 2) * pos.actZ, pos.actY + (Carditem->mPosY) * pos.actZ);
}
@@ -994,7 +993,6 @@ void CardGui::TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad)
formattedfield = FormattedData(formattedfield, "expansion", setlist[card->setId].c_str());
}
float w = font->GetStringWidth(formattedfield.c_str()) * kWidthScaleFactor;
font->DrawString(formattedfield.c_str(), x + (Carditem->mPosX - BigWidth / 2) * pos.actZ, pos.actY + (Carditem->mPosY) * pos.actZ);
}