- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.

- Added an undo menu using this code (beware, it's still very very alpha).
- Removed various warning
- Cleaned up avatar loading
- Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save)
- Moved momir and Co rules configuration out of GameStateDuel
- Create a GameType type to avoid mixing int everywhere
This commit is contained in:
Xawotihs
2011-10-13 19:43:51 +00:00
parent 663058cdab
commit 0b6044551a
28 changed files with 595 additions and 156 deletions
+1
View File
@@ -2360,6 +2360,7 @@ int MenuAbility::reactToChoiceClick(Targetable * object,int choice,int control)
game->mLayers->stackLayer()->cancelInterruptOffer();
this->forceDestroy = 1;
removeMenu = true;
game->logAction(source->controller(), "choice " + choice);
return reactToTargetClick(object);
}