- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.
- Added an undo menu using this code (beware, it's still very very alpha). - Removed various warning - Cleaned up avatar loading - Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save) - Moved momir and Co rules configuration out of GameStateDuel - Create a GameType type to avoid mixing int everywhere
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@@ -2360,6 +2360,7 @@ int MenuAbility::reactToChoiceClick(Targetable * object,int choice,int control)
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game->mLayers->stackLayer()->cancelInterruptOffer();
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this->forceDestroy = 1;
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removeMenu = true;
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game->logAction(source->controller(), "choice " + choice);
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return reactToTargetClick(object);
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}
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