- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.
- Added an undo menu using this code (beware, it's still very very alpha). - Removed various warning - Cleaned up avatar loading - Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save) - Moved momir and Co rules configuration out of GameStateDuel - Create a GameType type to avoid mixing int everywhere
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@@ -63,9 +63,11 @@ std::string wordWrap(const std::string& s, float width, int fontId);
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//basic hash function
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unsigned long hash_djb2(const char *str);
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int loadRandValues(string s);
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void loadRandValues(string s);
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ostream& saveRandValues(ostream& out);
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int filesize(const char * filename);
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int WRand();
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ptrdiff_t MRand (ptrdiff_t i);
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#ifdef LINUX
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void dumpStack();
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