- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.

- Added an undo menu using this code (beware, it's still very very alpha).
- Removed various warning
- Cleaned up avatar loading
- Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save)
- Moved momir and Co rules configuration out of GameStateDuel
- Create a GameType type to avoid mixing int everywhere
This commit is contained in:
Xawotihs
2011-10-13 19:43:51 +00:00
parent 663058cdab
commit 0b6044551a
28 changed files with 595 additions and 156 deletions
+3 -1
View File
@@ -63,9 +63,11 @@ std::string wordWrap(const std::string& s, float width, int fontId);
//basic hash function
unsigned long hash_djb2(const char *str);
int loadRandValues(string s);
void loadRandValues(string s);
ostream& saveRandValues(ostream& out);
int filesize(const char * filename);
int WRand();
ptrdiff_t MRand (ptrdiff_t i);
#ifdef LINUX
void dumpStack();