- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.
- Added an undo menu using this code (beware, it's still very very alpha). - Removed various warning - Cleaned up avatar loading - Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save) - Moved momir and Co rules configuration out of GameStateDuel - Create a GameType type to avoid mixing int everywhere
This commit is contained in:
@@ -7,6 +7,23 @@ const float DEFAULT_TEXT_FONT_SCALE = 1.0f;
|
||||
|
||||
#include <string>
|
||||
using std::string;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GAME_TYPE_CLASSIC,
|
||||
GAME_TYPE_MOMIR,
|
||||
GAME_TYPE_RANDOM1,
|
||||
GAME_TYPE_RANDOM2,
|
||||
GAME_TYPE_STORY,
|
||||
GAME_TYPE_DEMO,
|
||||
GAME_TYPE_STONEHEWER,
|
||||
GAME_TYPE_HERMIT,
|
||||
|
||||
#ifdef NETWORK_SUPPORT
|
||||
GAME_TYPE_SLAVE,
|
||||
#endif //NETWORK_SUPPORT
|
||||
} GameType;
|
||||
|
||||
class Constants
|
||||
{
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user