- Added new code for serialization/deserializaiton of full games including initial game and all the player actions.
- Added an undo menu using this code (beware, it's still very very alpha). - Removed various warning - Cleaned up avatar loading - Added full random lists load/save including the deck shuffling (not sure if I could not replace that with seed load/save) - Moved momir and Co rules configuration out of GameStateDuel - Create a GameType type to avoid mixing int everywhere
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@@ -78,9 +78,10 @@ public:
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MENUITEM_MAIN_MENU = -13,
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MENUITEM_EVIL_TWIN = kEvilTwinMenuID,
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MENUITEM_MULLIGAN = -15,
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MENUITEM_UNDO = -16,
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#ifdef NETWORK_SUPPORT
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MENUITEM_REMOTE_CLIENT = -16,
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MENUITEM_REMOTE_SERVER = -17,
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MENUITEM_REMOTE_CLIENT = -17,
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MENUITEM_REMOTE_SERVER = -18,
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#endif
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MENUITEM_MORE_INFO = kInfoMenuID
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};
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