fix drana, banshee and added fleshbag marauder, fortune thief, fractured loyalty, frantic search, fungus elemental

This commit is contained in:
anthonycalosa@gmail.com
2013-01-21 15:26:41 +00:00
parent cae9ff79d6
commit 0b4ebc6e51
2 changed files with 52 additions and 42 deletions

View File

@@ -5991,7 +5991,7 @@ toughness=1
[card]
name=Banshee
text={X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.
auto={X}{t}:target(creature,player) damage:halfdownX && damage:halfup controller
auto={X}{t}:target(creature,player) damage:halfdownX && damage:halfupX controller
mana={2}{B}{B}
type=Creature
subtype=Spirit
@@ -22333,7 +22333,7 @@ type=Instant
[card]
name=Drana, Kalastria Bloodchief
abilities=flying
auto={X}{B}{B}:damage:X target(creature) && all(this) x/0 ueot
auto={X}{B}{B}:name(reduce toughness) 0/-X target(creature) ueot && all(this) X/0 ueot
text=Flying -- {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
mana={3}{B}{B}
type=Legendary Creature
@@ -29636,6 +29636,17 @@ power=2
toughness=2
[/card]
[card]
name=Fleshbag Marauder
auto=sacrifice notatarget(creature|mybattlefield)
auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent
text=When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
mana={2}{B}
type=Creature
subtype=Zombie Warrior
power=3
toughness=1
[/card]
[card]
name=Fleshformer
auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly
text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
@@ -30562,6 +30573,18 @@ power=1
toughness=6
[/card]
[card]
name=Fortune Thief
facedown={3}
autofacedown={R}{R}:morph
auto=@damaged(controller) restriction{compare(lifetotal)~lessthan~1}:this(controllerlife < 1) lifeset:1 controller
text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{R}
type=Creature
subtype=Human Rogue
power=0
toughness=1
[/card]
[card]
name=Fossil Find
auto=moverandom(*) from(mygraveyard) to(myhand)
text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
@@ -30666,6 +30689,15 @@ power=3
toughness=6
[/card]
[card]
name=Fractured Loyalty
auto=teach(creature) transforms((,newability[@targeted(this) from(*|opponentbattlefield):moveto(opponentbattlefield) all(this)],newability[@targeted(this) from(*|opponenthand):moveto(opponentbattlefield) all(this)],newability[@targeted(this) from(*|opponentstack):moveto(opponentbattlefield) all(this)],newability[@targeted(this) from(*|opponentgraveyard):moveto(opponentbattlefield) all(this)]))
auto=teach(creature) transforms((,newability[@targeted(this) from(*|mybattlefield):moveto(mybattlefield) all(this)],newability[@targeted(this) from(*|myhand):moveto(mybattlefield) all(this)],newability[@targeted(this) from(*|mystack):moveto(mybattlefield) all(this)],newability[@targeted(this) from(*|mygraveyard):moveto(mybattlefield) all(this)]))
text=Enchant creature -- Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fracturing Gust
auto=@movedto(artifact,enchantment|graveyard):life:2
auto=destroy all(artifact,enchantment)
@@ -30683,6 +30715,14 @@ mana={3}{W}
type=Instant
[/card]
[card]
name=Frantic Search
auto=draw:2
auto=reject notatarget(<2>*|myhand) and!( untap notatarget(<upto:3>land) )!
text=Draw two cards, then discard two cards. -- Untap up to three lands.
mana={2}{U}
type=Instant
[/card]
[card]
name=Frazzle
target=*[-blue]|stack
auto=fizzle
@@ -31161,6 +31201,16 @@ mana={3}{G}
type=Sorcery
[/card]
[card]
name=Fungus Elemental
mana={3}{G}
auto=transforms((,newability[{G}{S(forest|mybattlefield)}:counter(2/2.1)])) ueot
type=Creature
subtype=Fungus Elemental
power=3
toughness=3
text={G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.
[/card]
[card]
name=Fungus Sliver
auto=@damaged(sliver):all(trigger[to]) counter(1/1,1)
text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)