fixed a couple memleaks, also added human player targeting for blocking.
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@@ -3483,6 +3483,7 @@ MTGCardInstance * OriginalSrc;
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MTGCardInstance * storedTarget;
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MTGAbility * storedAbility;
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MTGAbility * clonedStored;
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MTGAbility * mainAbility;
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string menu;
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AADynamic(GameObserver* observer, int id, MTGCardInstance * card, Damageable * _target,int type = 0,int effect = 0,int who = 0,int amountsource = 1,MTGAbility * storedAbility = NULL, ManaCost * _cost = NULL);
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