Jeck - [JGE recompile needed] Shop cleanup, Interface enhancements.
Added basic transition system that works with GameApp's phases. Currently does a fade-out between elements, which works well in some places and not-so-well in others. We'll definitely want to think about where and where not to use it... they'd work a lot better if we could spawn a thread to handle loading the next state while transitioning. Also cleaned up the shop a bit, so it uses ReadButton() instead of GetButtonClick()-- hence the slight change to JGE. Added a tiled image for the task board, which loads conservatively (I tried 128x128, but it didn't look as good).
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@@ -1409,7 +1409,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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case 10: //Deck menu
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if (controlId == -1){
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if(!mSwitching)
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mParent->SetNextState(GAME_STATE_MENU);
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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else
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mStage = STAGE_WAITING;
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@@ -1446,7 +1446,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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mSwitching = true;
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break;
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case 3:
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mParent->SetNextState(GAME_STATE_MENU);
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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break;
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case 4:
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mStage = STAGE_WAITING;
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