Jeck - [JGE recompile needed] Shop cleanup, Interface enhancements.

Added basic transition system that works with GameApp's phases. Currently does a fade-out between elements, which works well in some places and not-so-well in others. We'll definitely want to think about where and where not to use it... they'd work a lot better if we could spawn a thread to handle loading the next state while transitioning.

Also cleaned up the shop a bit, so it uses ReadButton() instead of GetButtonClick()-- hence the slight change to JGE. Added a tiled image for the task board, which loads conservatively (I tried 128x128, but it didn't look as good).
This commit is contained in:
wagic.jeck
2010-02-01 18:27:25 +00:00
parent e999da6ef7
commit 0a863bcbad
21 changed files with 1619 additions and 1291 deletions
+2
View File
@@ -31,6 +31,7 @@ class ShopItem:public JGuiObject{
float mTargetScale;
hgeDistortionMesh* mesh;
void updateThumb();
public:
int nameCount;
@@ -83,6 +84,7 @@ class ShopItems:public JGuiController,public JGuiListener{
void Add(char * text, JQuad * quad, JQuad * thumb,int _price);
void pricedialog(int id, int mode=1);
virtual void ButtonPressed(int controllerId, int controlId);
bool CheckUserInput(u32 key);
void savePriceList();
void saveAll();
static float _x1[],_y1[],_x2[],_y2[],_x3[],_y3[],_x4[],_y4[];