Jeck - [JGE recompile needed] Shop cleanup, Interface enhancements.

Added basic transition system that works with GameApp's phases. Currently does a fade-out between elements, which works well in some places and not-so-well in others. We'll definitely want to think about where and where not to use it... they'd work a lot better if we could spawn a thread to handle loading the next state while transitioning.

Also cleaned up the shop a bit, so it uses ReadButton() instead of GetButtonClick()-- hence the slight change to JGE. Added a tiled image for the task board, which loads conservatively (I tried 128x128, but it didn't look as good).
This commit is contained in:
wagic.jeck
2010-02-01 18:27:25 +00:00
parent e999da6ef7
commit 0a863bcbad
21 changed files with 1619 additions and 1291 deletions
+1 -5
View File
@@ -13,12 +13,12 @@
#define STAGE_SHOP_MENU 3
#define STAGE_SHOP_SHOP 4
#define STAGE_SHOP_TASKS 5
#define STAGE_FADE_IN 6
class GameStateShop: public GameState, public JGuiListener
{
private:
ShopItems * shop;
JTexture * altThumb[8];
JQuad * mBack;
@@ -43,10 +43,6 @@ class GameStateShop: public GameState, public JGuiListener
virtual void Update(float dt);
virtual void Render();
virtual void ButtonPressed(int controllerId, int controlId);
};