Jeck - [JGE recompile needed] Shop cleanup, Interface enhancements.
Added basic transition system that works with GameApp's phases. Currently does a fade-out between elements, which works well in some places and not-so-well in others. We'll definitely want to think about where and where not to use it... they'd work a lot better if we could spawn a thread to handle loading the next state while transitioning. Also cleaned up the shop a bit, so it uses ReadButton() instead of GetButtonClick()-- hence the slight change to JGE. Added a tiled image for the task board, which loads conservatively (I tried 128x128, but it didn't look as good).
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@@ -13,12 +13,12 @@
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#define STAGE_SHOP_MENU 3
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#define STAGE_SHOP_SHOP 4
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#define STAGE_SHOP_TASKS 5
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#define STAGE_FADE_IN 6
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class GameStateShop: public GameState, public JGuiListener
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{
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private:
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ShopItems * shop;
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JTexture * altThumb[8];
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JQuad * mBack;
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@@ -43,10 +43,6 @@ class GameStateShop: public GameState, public JGuiListener
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virtual void Update(float dt);
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virtual void Render();
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virtual void ButtonPressed(int controllerId, int controlId);
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};
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