Phase bar is now clickable/touchable and animated.

This commit is contained in:
Xawotihs
2011-08-01 21:26:12 +00:00
parent 32a5b7bb92
commit 097c40149d
3 changed files with 55 additions and 5 deletions

View File

@@ -10,11 +10,18 @@ class GuiPhaseBar: public GuiLayer
protected:
Phase* phase;
float angle;
float zoomFactor;
float zoomTarget;
static GuiPhaseBar*instance;
public:
static GuiPhaseBar* GetInstance();
public:
GuiPhaseBar();
~GuiPhaseBar();
void Update(float dt);
void Zoom(float);
virtual void Render();
virtual int receiveEventMinus(WEvent * e);
};

View File

@@ -40,8 +40,21 @@ namespace
}
}
GuiPhaseBar* GuiPhaseBar::instance = NULL;
GuiPhaseBar* GuiPhaseBar::GetInstance()
{
return GuiPhaseBar::instance;
}
void GuiPhaseBar::Zoom(float zoom)
{
zoomTarget = zoom*ICONSCALE;
}
GuiPhaseBar::GuiPhaseBar() :
phase(NULL), angle(0.0f)
phase(NULL), angle(0.0f), zoomTarget(ICONSCALE), zoomFactor(ICONSCALE)
{
JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
if (quad.get() != NULL)
@@ -51,6 +64,8 @@ GuiPhaseBar::GuiPhaseBar() :
}
else
GameApp::systemError = "Error loading phasebar texture : " __FILE__;
instance = this;
}
GuiPhaseBar::~GuiPhaseBar()
@@ -63,6 +78,15 @@ void GuiPhaseBar::Update(float dt)
angle -= 3 * dt;
else
angle = 0;
if(zoomFactor + 0.05 < zoomTarget)
{
zoomFactor += 0.05;
}
else if (zoomFactor - 0.05 > zoomTarget)
{
zoomFactor -= 0.05;
}
}
void GuiPhaseBar::Render()
@@ -73,12 +97,12 @@ void GuiPhaseBar::Render()
JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
unsigned int p = (phase->id + kPhases - 4) * (int) (kWidth + 1);
float centerYPosition = CENTER + (kWidth / 2) * angle * ICONSCALE / (M_PI / 6) - ICONSCALE * kWidth / 4;
float centerYPosition = CENTER + (kWidth / 2) * angle * zoomFactor / (M_PI / 6) - zoomFactor * kWidth / 4;
float yPos = centerYPosition;
float scale = 0;
for (int glyph = 3; glyph < 6; ++glyph)
{
scale = ICONSCALE * sinf(angle + glyph * M_PI / 6) / 2;
scale = zoomFactor * sinf(angle + glyph * M_PI / 6) / 2;
DrawGlyph(quad.get(), glyph, yPos, angle, p, scale);
yPos += kWidth * scale;
}
@@ -86,14 +110,14 @@ void GuiPhaseBar::Render()
yPos = centerYPosition;
for (int glyph = 2; glyph > 0; --glyph)
{
scale = ICONSCALE * sinf(angle + glyph * M_PI / 6) / 2;
scale = zoomFactor * sinf(angle + glyph * M_PI / 6) / 2;
yPos -= kWidth * scale;
DrawGlyph(quad.get(), glyph, yPos, angle, p, scale);
}
if (angle > 0)
{
scale = ICONSCALE * sinf(angle) / 2;
scale = zoomFactor * sinf(angle) / 2;
yPos -= kWidth * scale;
float xPos = static_cast<float> (p % (kPhases * (int) (kWidth + 1)));
quad->SetTextureRect(xPos, kHeight, kWidth, kHeight);

View File

@@ -1,6 +1,7 @@
#include "PrecompiledHeader.h"
#include "MTGGamePhase.h"
#include "GuiPhaseBar.h"
MTGGamePhase::MTGGamePhase(int id) :
ActionElement(id)
@@ -40,7 +41,25 @@ bool MTGGamePhase::CheckUserInput(JButton key)
GameObserver * game = GameObserver::GetInstance();
if (activeState == INACTIVE)
{
int x1,y1;
JButton trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_NEXT : JGE_BTN_PREV);
if(JGE::GetInstance()->GetLeftClickCoordinates(x1, y1))
{
if(x1 < 28 && y1 <185 && y1 > 106)
{ /* See GuiPhaseBar to understand where those values come from */
GuiPhaseBar::GetInstance()->Zoom(1.4);
if(key == JGE_BTN_OK)
{
key = trigger;
JGE::GetInstance()->LeftClickedProcessed();
}
}
else
{
GuiPhaseBar::GetInstance()->Zoom(1.0);
}
}
if ((trigger == key) && game->currentActionPlayer == game->currentlyActing())
{
activeState = ACTIVE;