Moved to VS2013 and latest SpriteBatch
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@@ -58,6 +58,13 @@ typedef struct
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} ESMatrix;
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#endif // (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
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#ifdef WP8
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namespace DirectX {
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class SpriteBatch;
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};
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#endif
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//////////////////////////////////////////////////////////////////////////
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/// A collection of core rendering functions.
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///
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@@ -604,6 +611,7 @@ private:
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Microsoft::WRL::ComPtr<IUnknown> m_Window;
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ID3D11Buffer* m_vertexBuffer;
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ID3D11Buffer* m_indexBuffer;
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DirectX::SpriteBatch* m_spriteBatch;
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#elif (!defined PSP) && (!defined WP8) && (!defined CONSOLE_CONFIG)
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