Jeck - Small edit to credits screen, now displays total turns taken... so players know how far they missed their task deadline by :P.
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@@ -216,7 +216,7 @@ void Credits::Render(){
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//!!
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//!!
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if (g->gameOver != p1) {
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if (g->gameOver != p1) {
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sprintf(buffer, _("Game length: %i seconds").c_str(), this->gameLength);
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sprintf(buffer, _("Game length: %i turns (%i seconds)").c_str(), g->turn, this->gameLength);
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f->DrawString(buffer, 10, y);
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f->DrawString(buffer, 10, y);
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y += 10;
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y += 10;
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sprintf(buffer, _("Credits per minute: %i").c_str(), (int)(60*value/this->gameLength));
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sprintf(buffer, _("Credits per minute: %i").c_str(), (int)(60*value/this->gameLength));
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