Added huge amount of successfully tested cards.
Updated wordings (10E).
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@@ -16,18 +16,32 @@ power=3
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toughness=3
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[/card]
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[card]
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text=Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you play a red spell, Balefire Liege deals 3 damage to target player. Whenever you play a white spell, you gain 3 life.
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text=Flying When Archon of Justice is put into a graveyard from the battlefield, exile target permanent.
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abilities=flying
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield)
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id=146006
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name=Archon of Justice
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rarity=R
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mana={3}{W}{W}
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type=Creature
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subtype=Archon
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power=4
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toughness=4
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abilities=flying
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[/card]
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[card]
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text=Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life.
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id=158104
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name=Balefire Liege
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rarity=R
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mana={2}{RW}{RW}{RW}
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type=Creature
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subtype=Spirit Horror
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auto=lord(other creature[red]|myBattlefield) 1/1
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auto=lord(other creature[white]|myBattlefield) 1/1
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auto=@movedto(*[red]|mystack):damage:3 opponent
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auto=@movedto(*[white]|mystack):life:3 controller
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name=Balefire Liege
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rarity=R
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type=Creature
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mana={2}{RW}{RW}{RW}
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power=2
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subtype=Spirit Horror
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toughness=4
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[/card]
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[card]
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@@ -23,20 +23,6 @@ subtype=Golem
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toughness=*
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[/card]
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[card]
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text=Flying. When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
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abilities=flying
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auto=@movedTo(this|graveyard):moveTo(removedfromgame) target(*|inplay)
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#can't be coded in 0.8: movedTo doe not work with target unless there is a "may"
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id=146006
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name=Archon of Justice
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rarity=R
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type=Creature
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mana={3}{W}{W}
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power=4
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subtype=Archon
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toughness=4
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[/card]
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[card]
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text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
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id=151137
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name=Ashling, the Extinguisher
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