more fixes from the review...
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@@ -387,7 +387,7 @@ AARemoveAllCounter::AARemoveAllCounter(int id, MTGCardInstance * source, MTGCard
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if (target)
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (all == true)
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if (all )
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{
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for(int amount = 0;amount < _target->counters->mCount;amount++)
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{
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@@ -914,13 +914,13 @@ int AADynamic::resolve()
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case 0:
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sourceamount = ((MTGCardInstance *) source)->power;
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targetamount = ((MTGCardInstance *) _target)->power;
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if(eachother == true)
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if(eachother )
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sourceamount = ((MTGCardInstance *) source)->power;
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break;
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case 1:
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sourceamount = ((MTGCardInstance *) source)->toughness;
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targetamount = ((MTGCardInstance *) _target)->toughness;
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if(eachother == true)
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if(eachother )
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sourceamount = ((MTGCardInstance *) source)->toughness;
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break;
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case 2:
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@@ -1030,7 +1030,7 @@ int AADynamic::resolve()
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game->mLayers->stackLayer()->addDamage((MTGCardInstance *)source, _target, sourceamount);
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else
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game->mLayers->stackLayer()->addDamage((MTGCardInstance *)source, OriginalSrc, sourceamount);
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if(eachother == true)
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if(eachother )
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{
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game->mLayers->stackLayer()->addDamage((MTGCardInstance *)_target, source, targetamount);
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}
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@@ -2277,7 +2277,7 @@ int ATransformer::addToGame()
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for (it = types.begin(); it != types.end(); it++)
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{
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if (remove == true)
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if (remove )
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{
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_target->removeType(*it);
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}
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@@ -2297,13 +2297,13 @@ int ATransformer::addToGame()
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for (it = oldcolors.begin(); it != oldcolors.end(); it++)
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{
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}
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if(newpowerfound == true)
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if(newpowerfound )
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{
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oldpower = _target->power;
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_target->power += newpower;
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_target->power -= oldpower;
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}
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if(newtoughnessfound == true)
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if(newtoughnessfound )
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{
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oldtoughness = _target->toughness;
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_target->addToToughness(newtoughness);
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@@ -2338,7 +2338,7 @@ int ATransformer::destroy()
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{
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_target->setColor(*it);
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}
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if (remove == true)
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if (remove )
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{
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for (it = oldtypes.begin(); it != oldtypes.end(); it++)
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{
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@@ -2346,11 +2346,11 @@ int ATransformer::destroy()
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_target->addType(*it);
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}
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}
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if(newpowerfound == true)
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if(newpowerfound )
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{
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_target->power = oldpower;
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}
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if(newtoughnessfound == true)
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if(newtoughnessfound )
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{
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_target->toughness = oldtoughness;
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}
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@@ -2429,13 +2429,13 @@ int AForeverTransformer::addToGame()
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{
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_target->basicAbilities[*it]++;
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}
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if(newpowerfound == true)
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if(newpowerfound )
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{
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oldpower = _target->power -= oldpower;
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_target->power += newpower;
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_target->power -= oldpower;
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}
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if(newtoughnessfound == true)
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if(newtoughnessfound )
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{
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oldtoughness = _target->toughness;
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_target->addToToughness(newtoughness);
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@@ -2795,7 +2795,7 @@ void AUpkeep::Update(float dt)
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{
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paidThisTurn = 0;
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}
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else if(newPhase == Constants::MTG_PHASE_UPKEEP && Cumulative == true)
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else if(newPhase == Constants::MTG_PHASE_UPKEEP && Cumulative )
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{
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source->counters->addCounter("age",0,0);
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Counter * targetCounter = NULL;
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@@ -2867,7 +2867,7 @@ void APhaseAction::Update(float dt)
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{
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if (newPhase != currentPhase)
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{
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if(newPhase == phase && next == true)
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if(newPhase == phase && next )
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (_target)
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